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  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Tue Jan 23, 2018 18:02   Subject: NWNX_Patch
NWNXPatch_SetImmunityOverride(oTarget, IMMUNITY_TYPE_CRITICAL_HIT, FALSE);

This system does not remove the immunity from feats?
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Wed Jan 03, 2018 16:40   Subject: NWNX_Patch

thats how it should be done (or set manually), so what you did differently?I have a bad English, the question for me is not quite clear.

I think i've already set up this function i have now works ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Wed Jan 03, 2018 15:24   Subject: NWNX_Patch
I tried this option and now everything works fine even without the nwnx Smile

object oItem = GetSpellCastItem();
SetLocalInt(oItem, "ITEM_CASTER_LEVEL_OVERRIDE", 50);
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Wed Jan 03, 2018 7:26   Subject: NWNX_Patch

uhhh this needs to work without plugin as this system has nothing to do with nwnx...
I checked with Spell Resistance, Set caster level 50 and without nwnx i casted fireball level 10 from item, this ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Tue Jan 02, 2018 9:15   Subject: NWNX_Patch

SetLocalInt(OBJECT_SELF, "ITEM_CASTER_LEVEL_OVERRIDE", 50); also i can't make it work for items.
works for me, can you sent me the area/creature/item to reproduce?
I run the game not thr ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Sun Dec 17, 2017 12:32   Subject: NWNX_Patch
SetLocalInt(OBJECT_SELF, "ITEM_CASTER_LEVEL_OVERRIDE", 50); also i can't make it work for items.
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Sun Dec 17, 2017 7:31   Subject: NWNX_Patch
GetEffectType(eBad) == EFFECT_TRUETYPE_WOUNDING not defined if i have Wounded effect from on monster hit!
can you explain that a bit more?
I set at monster weapon property On Monster Hit: Wounding A ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Mon Dec 04, 2017 20:43   Subject: NWNX_Patch
SetLocalInt(OBJECT_SELF, "SPELL_METAMAGIC_MODIFIER", METAMAGIC_MAXIMIZE); can't make it work.

SetLocalInt(OBJECT_SELF, IntToString(GetSpellId())+"_METAMAGIC_MODIFIER", METAMAGIC ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Sat Nov 25, 2017 5:46   Subject: NWNX_Patch
GetEffectType(eBad) == EFFECT_TRUETYPE_WOUNDING not defined if i have Wounded effect from on monster hit!
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Wed Nov 08, 2017 23:10   Subject: NWNX_Patch
How can i configure the Weapon of Choice for unarmed strike? In weaponfeats.2da --> WC collum for unarmed i set for example 100 (i.e. focus on unarmed) but no any effects, same situation is with th ...
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Thu Nov 02, 2017 10:02   Subject: NWNX_Patch
Question, your patch does not conflict with nwnx_cool and nwnx_funcs_0941? And can they be joined and worked in one module without crash?
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Wed Nov 01, 2017 18:43   Subject: NWNX_Patch
What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property?
it is explained in this
Thanx
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Tue Oct 31, 2017 19:32   Subject: NWNX_Patch
What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property?
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Tue Oct 24, 2017 19:49   Subject: NWNX_Patch
Where to look for the error report, when server crash?
  Topic: NWNX_Patch
Valbor

Replies: 587
Views: 77319

PostForum: Windows development   Posted: Thu Oct 12, 2017 8:20   Subject: NWNX_Patch
I see. Could you send me your packages then?
I made them out of the assumptions that you stated in classes.2da --> Package:
132 Eye_of_Gruumsh_Orcblood 6932 6933 39 ...
 
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