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NWN Toolset - Modification

 
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axs



Joined: 11 Feb 2005
Posts: 76

PostPosted: Sun Jun 26, 2011 22:09    Post subject: NWN Toolset - Modification Reply with quote


  • Multi instances, sometimes useful. (Modules need to be loaded from Recently opened)
  • Resized forms, useful for CEP: Creatures, Placeables, Items.


[Download]




Last edited by axs on Tue Feb 07, 2012 10:19; edited 2 times in total
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virusman



Joined: 30 Jan 2005
Posts: 1010
Location: Russia

PostPosted: Sun Jun 26, 2011 23:56    Post subject: Re: NWN Toolset - Modification Reply with quote

axs wrote:
Multi instances, sometimes useful. (Modules need to be loaded from Recently opened)
Be careful with this: nwtoolset instances must be launched from different NWN installs, otherwise they'll overwrite temp0, and loss of data may occur.
axs wrote:
Resized forms, useful for CEP: Creatures, Placeables, Items
What tools did you use?
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In Soviet Russia, NWN plays you!
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axs



Joined: 11 Feb 2005
Posts: 76

PostPosted: Mon Jun 27, 2011 0:49    Post subject: Re: NWN Toolset - Modification Reply with quote

virusman wrote:
axs wrote:
Multi instances, sometimes useful. (Modules need to be loaded from Recently opened)
Be careful with this: nwtoolset instances must be launched from different NWN installs, otherwise they'll overwrite temp0, and loss of data may occur.

Typically second toolset ask for module recovery if temp0 exists,
then just hit cancel, next step is to choose recently opened module from 'File', toolset will create temp1 and so on.

virusman wrote:
axs wrote:
Resized forms, useful for CEP: Creatures, Placeables, Items
What tools did you use?

Resource editor for export/import delphi forms (*.dfm).

DFMEdit to avoid manual editing of dfms.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Wed Jun 29, 2011 20:53    Post subject: Reply with quote

Nice work. Do you think you'd be able to get code commented with /* */ to shop up in the help window in the script editor, like // code presently does? Our formatter formats to the former, making a lot of our functions not display their help text.

Funky
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Zunath



Joined: 06 Jul 2006
Posts: 181

PostPosted: Sun Jul 24, 2011 21:55    Post subject: Reply with quote

This is a pretty awesome modification! Thanks for sharing.

Quote:
Nice work. Do you think you'd be able to get code commented with /* */ to shop up in the help window in the script editor, like // code presently does? Our formatter formats to the former, making a lot of our functions not display their help text.

Funky


Seconded. Would make life a lot easier for me too Smile
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Greyfort



Joined: 20 Jul 2010
Posts: 66

PostPosted: Mon Jul 25, 2011 0:06    Post subject: Reply with quote

will this work with hak files that did not include any models. Im having issue with files it shows + menues but nothing is there. so I create a new creature figureing I could make one and toolset crashes gets error like hakfile not right.
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The Amethyst Dragon



Joined: 21 Jun 2011
Posts: 20

PostPosted: Wed Aug 03, 2011 18:15    Post subject: Reply with quote

Just found this today and tried it out.

I really like the expanded drop-down list widths. It makes picking appearances for things like placeables and creature tails much quicker (for those with long names).

Now, if only there were a way to force the toolset to put wing/tail appearances in alphabetical order like it does with creature/placeable appearances.

I haven't tried opening multiple instances of the toolset, but that's just because I've never really had a need to.
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Greyfort



Joined: 20 Jul 2010
Posts: 66

PostPosted: Wed Aug 03, 2011 18:56    Post subject: Reply with quote

Seems to work fine, except I keep getting errors when I close the toolset. Any Ideas?

Edit: 08.04.2011

Still getting errors on toolset shutdown, I restored the orginal toolset exe, yet it seems to be a regular issue. you only altered the nwn toolset.exe correct?
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drake127



Joined: 26 Jan 2010
Posts: 28

PostPosted: Tue Feb 07, 2012 4:11    Post subject: Reply with quote

Link is dead. Could someone reupload this one? Thanks.
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The Amethyst Dragon



Joined: 21 Jun 2011
Posts: 20

PostPosted: Sun Jun 17, 2012 1:43    Post subject: Reply with quote

Looks like the link is functional again. Smile

I'm adding a link to this from the module builder section of neverwinternights.info. I'm sure this would get a lot more use if others knew about it.
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Baaleos



Joined: 02 Sep 2007
Posts: 816

PostPosted: Sun Jun 17, 2012 14:30    Post subject: keeping a copy Reply with quote

Alot of nwn resources are vanishing off the web, as such, im gonna start mirroring some of them.

Eg - That nwnx dotnet plugin, is now gone with the wind, and cannot be found anywhere.

Im gonna start keeping an archive of them online, and provide alternative download location/methods for alot of the popular content.
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The Amethyst Dragon



Joined: 21 Jun 2011
Posts: 20

PostPosted: Tue Feb 14, 2017 18:08    Post subject: Reply with quote

I was able to recover a copy of the file from my old laptop that I'd had stored away since 2014. I posted it up on the NWN Vault:

https://neverwintervault.org/project/nwn1/other/tool/nwn-toolset-modification-axs
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