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NWNX Connect

 
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virusman



Joined: 30 Jan 2005
Posts: 1013
Location: Russia

PostPosted: Tue Jul 03, 2012 21:34    Post subject: NWNX Connect Reply with quote

This has been around for a while on Bioware Social, but no one has expressed any interest in it. I forgot to post an update here, so for those who haven't heard about NWNX Connect:

NWNX Connect 1.0
http://data.virusman.ru/nwn/nwnx_connect-1.0-pre.rar
http://nwn.virusman.ru/trac/nwnx2-linux/browser/branches/core-2.8/plugins/connect
This is a client-server protocol extension, right now allowing to load haks and tlk (!) before character creation.
Players have to run NWNCX on the client for this to work.
No configuration is required on either side: hak and tlk list is sent automatically to compatible clients.
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Squatting Monk



Joined: 28 Jun 2007
Posts: 76

PostPosted: Sat Jul 07, 2012 1:13    Post subject: Reply with quote

Omigod, thank you! I'm glad you posted this here as I rarely check the Social forums.
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DM_Vecna



Joined: 10 Feb 2010
Posts: 37

PostPosted: Mon Aug 06, 2012 6:41    Post subject: Reply with quote

I cannot express how excited I am about this. If others are not similarly enthused I would gather they probably missed it.
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henesua



Joined: 29 Jan 2012
Posts: 8
Location: California

PostPosted: Fri Jul 04, 2014 17:37    Post subject: Reply with quote

I'm not clear why this is not working for me. Using version 1.0.
Server is a Ubuntu 12.04 LTS

We are only using a few modules but connect won't load as you can see here:

* Loading modules...
ODBC plugin Registerred.
PROFILER plugin Registerred.
ERROR: dlopen: ./nwnx_connect.so: ./nwnx_connect.so: undefined symbol: nx_hook_function
* NWNX2 activated.

is this something I should recompile for the server?

--- nevermind.... look slike i shoudl recompile alot on our server...
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