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Dynamic names
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Sat Jul 19, 2008 1:32    Post subject: Reply with quote

i as told that this was included in the nwnx_easy (which i put in Very Happy ). But can i be refered to where i can get the info on how to use it in game?
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Sat Jul 19, 2008 18:47    Post subject: Reply with quote

You are mistaken. This isn't included in nwnx_easy yet, since it's not released yet. It will be once the plugin is released officially by Virusman. I for one am very curious about this one.
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Sun Jul 20, 2008 13:03    Post subject: Reply with quote

oh...misinformed, I am
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sol



Joined: 15 Aug 2008
Posts: 4

PostPosted: Tue Sep 09, 2008 21:38    Post subject: Reply with quote

Will be a plugin to windows version? Our server will be a very greatfull if it will be.
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Wed Oct 15, 2008 8:33    Post subject: Reply with quote

would i get flogged if i asked if there was an update on this?

If i will...

then i wont ask Razz
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Fri Oct 17, 2008 21:22    Post subject: Reply with quote

There is not that I know of, but that's a good question -- I had forgotten about it. I'll take a look tonight, but no promises. It's a monumental job.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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virusman



Joined: 30 Jan 2005
Posts: 1017
Location: Russia

PostPosted: Fri Oct 17, 2008 21:40    Post subject: Reply with quote

No update on this yet. It's still in the plans. The current codebase (written 2 years ago, without any symbols) isn't worth submitting to SVN even as a branch. Smile
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Fri Oct 17, 2008 22:25    Post subject: Reply with quote

great to hear. if you need atest dummy, let me know
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Vinlaell



Joined: 01 Apr 2008
Posts: 3

PostPosted: Sat Jan 24, 2009 18:08    Post subject: Reply with quote

This should be possible in windows as i have used artmoney to edit the names of players, player bios itemnames descriptions of items / familiars of players etc on the (windowsxp)server via memory hack so i dont see why a nwnx plugin cant do the same edit to memory address, just hope that the address is unchanging i dunno how they make memory "hacks" that know how to keep up with changing addresses, also with a plugin like this you could change servername, module name, min max players etc all that via script ingame if you wanted
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Sat Jan 24, 2009 21:29    Post subject: Reply with quote

This plugin is more than a simple memory edit; you can set different names to be displayed *to different players*. For example, you could implement a system where all PCs have the floaty name "Unknown Adventurer" until they introduce themselves (with some kind of introduction code, maybe a chat command or something). You can also change the displayed names of any other sort of game object, so you could do things like a custom identification system to replace the Lore check. There are MANY possibilities with this.
_________________
Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Vinlaell



Joined: 01 Apr 2008
Posts: 3

PostPosted: Sun Jan 25, 2009 19:51    Post subject: Reply with quote

i'd like to know how to mess with memory of my nwserver / client in linux period, unlike windows i have seen no memory editor for linux
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Sun Jan 25, 2009 20:49    Post subject: Reply with quote

It's called NWNX Wink (for the server, anyway)

Or for more general purposes, there's always gdb.
_________________
Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Ne0nx3r0



Joined: 29 Nov 2006
Posts: 36

PostPosted: Sun Feb 22, 2009 0:36    Post subject: Reply with quote

Any word on this?
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Ne0nx3r0



Joined: 29 Nov 2006
Posts: 36

PostPosted: Sun Mar 01, 2009 17:58    Post subject: Reply with quote

*bump?*

Just curious, because I'm working on updating some scripts in my mod and I'd love to use this sort of functionality in a LOT of areas, but if it's on the back burner, or isn't really feasible to be released anytime soon (which is completely understandable considering how complex it is) I'll just have to suck it up and move on ; ).
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virusman



Joined: 30 Jan 2005
Posts: 1017
Location: Russia

PostPosted: Fri Apr 10, 2009 12:32    Post subject: Reply with quote

I've uploaded the sources for this plugin today.
http://nwn.virusman.ru/trac/nwnx2-linux/browser/branches/names
It's still a mess and half of the hooks don't work, but at least it doesn't crash after login. Smile
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