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Linux->Windows ports
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 543

PostPosted: Wed Aug 20, 2008 4:53    Post subject: Reply with quote

There is no Wish List topic so I wrote it there:

I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates?

It could with this hak http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7428 made a real World-map like in BG II or NWN II (didn't seen yet)
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virusman



Joined: 30 Jan 2005
Posts: 1014
Location: Russia

PostPosted: Wed Aug 20, 2008 7:35    Post subject: Reply with quote

ShaDoOoW wrote:
There is no Wish List topic so I wrote it there:

I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates?
Why do you think it's possible?
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 543

PostPosted: Wed Aug 20, 2008 15:28    Post subject: Reply with quote

everything is possible, you dumbo and acaos prove it Smile
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Skywing



Joined: 03 Jan 2008
Posts: 321

PostPosted: Wed Aug 20, 2008 17:41    Post subject: Reply with quote

The client does not send mouse click events to the server except in the form of point-and-click movement messages. This isn't possible without clientside code changes, which are not particularly viable as everyone playing needs to have those.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 543

PostPosted: Wed Aug 20, 2008 20:24    Post subject: Reply with quote

Ah I see. It could get it. Im not totally stupid and I know how nwnx working...

Next time I consult this with someone before I post it Surprised)

Sorry then.
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sol



Joined: 15 Aug 2008
Posts: 4

PostPosted: Tue Sep 09, 2008 21:44    Post subject: Reply with quote

Dynamic Names please.
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Sat Sep 13, 2008 11:45    Post subject: Reply with quote

sol wrote:
Dynamic Names please.


virusman wrote:
It is impossible to port to Windows.
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Jambo



Joined: 24 Sep 2008
Posts: 22

PostPosted: Wed Sep 24, 2008 1:58    Post subject: Reply with quote

All of nwnx_funcs would be wonderful to see ported to Windows. However, the functions I would find most useful/really like to see would be:

void DumpObject (object oObject);

object GetFirstArea ();
object GetNextArea ();

void JumpToLimbo (object oCreature);

int GetLocalVariableCount (object oObject);
struct LocalVariable GetFirstLocalVariable (object oObject);
struct LocalVariable GetNextLocalVariable (struct LocalVariable lv);
struct LocalVariable GetLocalVariableByPosition (object oObject, int nPos);

string SetTag (object oObject, string sTag);


And out of that list, the variable functions would be the #1 thing I would love to see ported. Having no way to copy a creature object and retain the local variables can be pretty frustrating at times. Razz
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Sethan



Joined: 04 Oct 2008
Posts: 47

PostPosted: Sat Oct 04, 2008 10:24    Post subject: Reply with quote

The functions I'm drooling over are GetEventHandler and SetEventHandler.

The things I could do with those two... *sigh*

If I had even the slightest confidence I could support a Linux server, I would change our PW over to Linux just to get those.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 543

PostPosted: Wed Dec 24, 2008 3:08    Post subject: Reply with quote

I have an PVP Arena server for a while and my players really wants to fix action cancel when they join party or at least when I use command SetPCLike/Dislike. I told them I ask so maybe when there are new plugins...

btw, fix to new patch or better port newest vesion of nwnx_events would be great too.
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xorbaxian



Joined: 18 Dec 2007
Posts: 44

PostPosted: Mon Feb 16, 2009 18:34    Post subject: Reply with quote

hope this is the right thread for this; the thread title implies it is, but the description in the op has the sense going the opposite direction. anyway...

what i'm interested in is acaos' nwnx_funcs plug-in for windoze. funky_swerve mentions that this is available, but currently only under linux. any idea if/when this will be available for windoze?

the functionality i'm looking for, specifically, is the capability to edit itemproperties directly ; e.g.,
Code:
itemproperty ItemPropertyDirect (int nType, int nSubType, int nCostTable, int nCostValue, int nParamTable, int nParamValue) {
    itemproperty ip = ItemPropertyAdditional(0);
    SetItemPropertyInteger(ip, 0, nType);
    SetItemPropertyInteger(ip, 1, nSubType);
    SetItemPropertyInteger(ip, 2, nCostTable);
    SetItemPropertyInteger(ip, 3, nCostValue);
    SetItemPropertyInteger(ip, 4, nParamTable);
    SetItemPropertyInteger(ip, 5, nParamValue);
    return ip;
}
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Feb 17, 2009 18:23    Post subject: Reply with quote

xorbaxian wrote:
hope this is the right thread for this; the thread title implies it is, but the description in the op has the sense going the opposite direction. anyway...

what i'm interested in is acaos' nwnx_funcs plug-in for windoze. funky_swerve mentions that this is available, but currently only under linux. any idea if/when this will be available for windoze?

the functionality i'm looking for, specifically, is the capability to edit itemproperties directly ; e.g.,
(snip)

I'm not really sure why you need nwnx_funcs for that? Those are all standard NWN functions, aren't they?
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xorbaxian



Joined: 18 Dec 2007
Posts: 44

PostPosted: Tue Feb 17, 2009 20:07    Post subject: Reply with quote

Zebranky wrote:
I'm not really sure why you need nwnx_funcs for that? Those are all standard NWN functions, aren't they?

no. not only are they not provided in vanilla nwn, there's a definite need for them. for example, there's no way specifically to parameterize an item property, which is what i need to do. the most that nwn provides out of the box is an access function for each of the preconceived item properties available [such as, e.g., ItemPropertyACBonus()]. for item properties that are only partially implemented [e.g., item quality, additional item property, etc.], there's no way to parameterize anything. furthermore, for some currently-present partial functionality [e.g., the cep's increase/decrease item value functions], and for all homebrew functionality, there's only the one [vestigial] access function, ItemPropertyAdditional(), which is supposed to allow you to add any type of item property -- but the problem is that there's no way to parameterize the item property at all.

as i understand it [funky, correct me if i'm wrong...], acaos' function package does exactly that.
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maddogfargo



Joined: 03 Nov 2009
Posts: 49

PostPosted: Wed Nov 11, 2009 22:20    Post subject: Reply with quote

ShaDoOoW wrote:
There is no Wish List topic so I wrote it there:

I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates?

It could with this hak http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7428 made a real World-map like in BG II or NWN II (didn't seen yet)


* DING * I know this was posted a while back...and a tad off-topic...but...

I've seen a map hack that 'looks like' a custom imported floor texture. Might be this same one but for some reason navigation to the link listed isnt working for me.

ANYWAY...If the map is a floor texture visible in the editor...couldn't this be done by getting a 'spell target location' with a usable item, then comparing it's location to the location of an in-game placeable or waypoint? If the selected location was within a certain distance of the 'map location' (object) you could execute a script/open a convo or something associated with that waypoint/location.

Just a thought. Might be do-able without a custom NWNx function.
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xorbaxian



Joined: 18 Dec 2007
Posts: 44

PostPosted: Fri Mar 12, 2010 10:48    Post subject: port of nwn_structs? Reply with quote

port of nwn_structs?

so... what's the likelihood of getting the nwnx_structs package on windoze?? Smile
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