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  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Fri Apr 09, 2010 17:01   Subject: Reminder: Still looking for nwn2server crash reports
Here's another set of NWN2server crashlogs for your perusal, all are from our Silver Marches module (Baldur's Gate is lower-traffic and doesn't seem to crash much):

Error occurred at 4/5/2010 01:47 ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Mon Mar 22, 2010 15:42   Subject: Reminder: Still looking for nwn2server crash reports
Between trimming down our largest mod and going to the /3GB switch for winXP, we seem to have thwarted the frequent No Memory crashes we were getting from hitting the 2 gig mark in memory space. This ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Fri Feb 26, 2010 15:16   Subject: Reminder: Still looking for nwn2server crash reports
Very nice! I think we've only got one set of scripts that use SetCollision(), and we've had numerous anecdotal reports of problems regarding them; so that makes a lot of sense. We'll see about addin ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Thu Feb 25, 2010 15:55   Subject: Reminder: Still looking for nwn2server crash reports
We've had a few more of those memory-shortage crashes on TSM since last posting, but we're investigating both reducing mod size and testing the /3GB switch with our vmware-WinXP installs.

In the me ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Fri Feb 19, 2010 17:33   Subject: Reminder: Still looking for nwn2server crash reports
Another set of crashlogs from ALFA's The Silver Marches. Three posted here for your review. Two look like they might be related to overstepping the bounds of memory (TSM rides pretty close to the pr ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Sat Feb 13, 2010 18:46   Subject: Reminder: Still looking for nwn2server crash reports
Here is one from ALFA's The Silver Marches, crashed after a second player client joined from the same IP address, using the same Game Port (default 5120).

Error occurred at 2/13/2010 11:22:56.
C:\ ...
  Topic: Reminder: Still looking for nwn2server crash reports
AcadiusLost

Replies: 118
Views: 144820

PostForum: Development   Posted: Wed Feb 10, 2010 15:04   Subject: Reminder: Still looking for nwn2server crash reports
Here's one from ALFA's "The Silver Marches"

Error occurred at 2/8/2010 12:17:58.
C:\Program Files\Atari\Neverwinter Nights 2\nwn2server.exe, run by Administrator.
C:\Program Files\Atari ...
  Topic: Idle CPU use bug with nwn2server.exe: future xp_bugfix?
AcadiusLost

Replies: 5
Views: 15581

PostForum: Development   Posted: Tue Nov 24, 2009 20:45   Subject: Idle CPU use bug with nwn2server.exe: future xp_bugfix?
I should add, perhaps, that this problem is still quite evident in ALFA's mods, in which no creature instances are toolset-placed (all creatures are spawned on demand, and despawned when areas are ina ...
  Topic: Idle CPU use bug with nwn2server.exe: future xp_bugfix?
AcadiusLost

Replies: 5
Views: 15581

PostForum: Development   Posted: Thu Nov 19, 2009 21:22   Subject: Idle CPU use bug with nwn2server.exe: future xp_bugfix?
I've been tremendously impressed with the success Skywing has had so far in working around shortcomings of the nwn2server application. I was curious whether he had tried to look into the "CPU us ...
  Topic: xp_bugfix - nwn2server bugfixes
AcadiusLost

Replies: 164
Views: 281230

PostForum: Development   Posted: Fri Jan 02, 2009 19:03   Subject: xp_bugfix - nwn2server bugfixes
Tried removing the xp_bugfix plugin, then tested StoreCampaignObject() - still worked, still had the same massive lagspike on the first call for an object, still behaved fine for subsequent calls on ...
  Topic: Vaultster for NWNX4
AcadiusLost

Replies: 23
Views: 43868

PostForum: Development   Posted: Fri Jan 02, 2009 18:57   Subject: Vaultster for NWNX4
If there are any volunteers to merge more recent code in, it would be much appreciated. In trying to test this the other day, I kept coming up with that 140001 error in initializing the plugin, and n ...
  Topic: Vaultster for NWNX4
AcadiusLost

Replies: 23
Views: 43868

PostForum: Development   Posted: Tue Dec 30, 2008 22:40   Subject: Vaultster for NWNX4
No new progress on this, but I'll be looking into testing with it since we've got a second server nearing Live now. An updated link for the code is here:

http://www.alandfaraway.org/zicada/Vaultst ...
  Topic: xp_bugfix - nwn2server bugfixes
AcadiusLost

Replies: 164
Views: 281230

PostForum: Development   Posted: Tue Dec 30, 2008 22:15   Subject: xp_bugfix - nwn2server bugfixes
We use the xp_bugfix plugin alongside the StoreCampaignObject() function extensively on the servers that use the ACR (ALFA Core Rules), which include two fulltime hosted servers with significant playe ...
  Topic: xp_mysql 1.09 automatic reconnect questions
AcadiusLost

Replies: 0
Views: 5158

PostForum: Technical support   Posted: Thu Nov 13, 2008 3:09   Subject: xp_mysql 1.09 automatic reconnect questions
We've been using the xp_mysql plugin extensively for our persistent world servers, and working around the lack of a reconnect functionality by checking a known record every few minutes, and if it fail ...
  Topic: NWNx4 Vaultster?
AcadiusLost

Replies: 2
Views: 6913

PostForum: Technical support   Posted: Thu May 08, 2008 22:16   Subject: NWNx4 Vaultster?
Any update on this? Now that the PW I script for has one server Live, time is drawing short to get a workable method of .bic file passing between server host machines to allow crosserver travel.

W ...
 
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