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nwnx.org Forum Index
Author Message
  Topic: Launching nwn server from a remote terminal
Anya

Replies: 4
Views: 7774

PostForum: Linux technical support   Posted: Fri Jan 01, 2010 2:19   Subject: Launching nwn server from a remote terminal
That worked, thank you.
  Topic: Launching nwn server from a remote terminal
Anya

Replies: 4
Views: 7774

PostForum: Linux technical support   Posted: Thu Dec 31, 2009 8:30   Subject: Launching nwn server from a remote terminal
I am using a remote terminal (Putty) to launch the nwnstartup.sh script and start the module on a linux server after a module/hak update.

Everything starts fine. The problem I found is when I clo ...
  Topic: Converting scripts to NWNX for existing mod.
Anya

Replies: 6
Views: 9061

PostForum: Windows technical support   Posted: Sat May 26, 2007 3:56   Subject: Converting scripts to NWNX for existing mod.
Thank you, for the information. I think I'll get started on rewriting that script. Smile
  Topic: Converting scripts to NWNX for existing mod.
Anya

Replies: 6
Views: 9061

PostForum: Windows technical support   Posted: Wed May 23, 2007 3:36   Subject: Converting scripts to NWNX for existing mod.
I don't know how that else got there. Its not even in my origional script.
And..oops Embarassed I don't know why I put that script there. The saving part seems to be working. Its the actual calling th ...
  Topic: Converting scripts to NWNX for existing mod.
Anya

Replies: 6
Views: 9061

PostForum: Windows technical support   Posted: Tue May 22, 2007 7:26   Subject: Converting scripts to NWNX for existing mod.
I am using NWNX2.
  Topic: Converting scripts to NWNX for existing mod.
Anya

Replies: 6
Views: 9061

PostForum: Windows technical support   Posted: Tue May 22, 2007 5:43   Subject: Converting scripts to NWNX for existing mod.
I am trying to convert my mod to using the NWNX database. I created a table for pwdata and pwobjdata using the tables from the demo. So far I have gotten it to work for saving my players locations ...
 
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