Author |
Message |
Topic: Help with custom beams (flamelash) |
Argonn
Replies: 1
Views: 6018
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Forum: Scripts and Modules Posted: Tue Apr 08, 2014 8:53 Subject: Help with custom beams (flamelash) |
I made a 'booboo' and posted it on the forums. *faints*.
I should have kept numbering my visual lines sequential without gabs. Everything works now, problem solved. |
Topic: Help with custom beams (flamelash) |
Argonn
Replies: 1
Views: 6018
|
Forum: Scripts and Modules Posted: Tue Apr 01, 2014 8:35 Subject: Help with custom beams (flamelash) |
Good day other builders,
I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter 2DA V2.0
Model
0 vdu_beam000
1 vim_rayfire
2 vim_rayco ... |
Topic: Help with custom beams (flamelash) |
Argonn
Replies: 0
Views: 7640
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Forum: Windows development Posted: Tue Mar 18, 2014 21:00 Subject: Help with custom beams (flamelash) |
Good evening other builders,
I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter 2DA V2.0
Model
0 vdu_beam000
1 vim_rayfire
2 vim_r ... |
Topic: Symbols within script and conversation |
Argonn
Replies: 2
Views: 8036
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Forum: Scripts and Modules Posted: Wed Sep 26, 2012 16:41 Subject: Symbols within script and conversation |
Fellow nwn likers,
Im trying to create a module, but within this module i would like to make use of some ascii symbols (like ☆★●○) but the toolset (and the game as well i th ... |
Topic: help with script |
Argonn
Replies: 8
Views: 12146
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Forum: Scripts and Modules Posted: Fri May 07, 2010 13:50 Subject: help with script |
Maby a little late,
But from reading you code... oFactionFocus and oTargetFocus are the same object.
Both are objects with the tag "FACTION_FOCUS" that you loop 2times trough.
For e ... |
Topic: Set /LastName |
Argonn
Replies: 2
Views: 7497
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Forum: Scripts and Modules Posted: Thu May 06, 2010 11:24 Subject: Set /LastName |
And Adding a STRREF Entry to a BIC file can be done with
add /LastName , 'LastName' , 4096;
Where the Constant 4096 is a LOCSTRING in the Leto documents. this is translated to a STRREF entr ... |
Topic: Set /LastName |
Argonn
Replies: 2
Views: 7497
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Forum: Scripts and Modules Posted: Thu May 06, 2010 10:04 Subject: Set /LastName |
I fixed this problem by using a Delete on LastName followed by a Add command..
No Idea how this will work ingame because it chaged from STRREf into a STRING. |
Topic: Print Command NWNX2 |
Argonn
Replies: 4
Views: 8862
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Forum: Scripts and Modules Posted: Tue May 04, 2010 15:50 Subject: Print Command NWNX2 |
That doenst seems to be working ( from Moneo that is )
Moneo> %file = 'D:\Priv\NWN\servervault\AccountName\meram.bic' or die;
Moneo> /LastName/0 = 'Test';
[Error] Can't modify / ... |
Topic: Set /LastName |
Argonn
Replies: 2
Views: 7497
|
Forum: Scripts and Modules Posted: Tue May 04, 2010 13:46 Subject: Set /LastName |
Yet another question !
When i try to set a /LastName to a PC, it requires me to have a lastname allready.
otherwise it just wont be set. If i set a lastname with leto-tool and then change it wit ... |
Topic: Newline in Lastname |
Argonn
Replies: 1
Views: 6088
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Forum: Scripts and Modules Posted: Mon May 03, 2010 19:18 Subject: Newline in Lastname |
Nevermind found the solution
+ chr(10) + works in a string |
Topic: Newline in Lastname |
Argonn
Replies: 1
Views: 6088
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Forum: Scripts and Modules Posted: Mon May 03, 2010 19:12 Subject: Newline in Lastname |
Is it possible to change a character's name with a chr10 symbol. I know it can be used for a new line ( like \n in nwn script ).
But does any1 has a syntax of this ? |
Topic: Print Command NWNX2 |
Argonn
Replies: 4
Views: 8862
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Forum: Scripts and Modules Posted: Mon May 03, 2010 14:58 Subject: Print Command NWNX2 |
Darn thnx for you fast reply =D
I will put it to the test, although i have tested it with :
string sLastName = LetoScript("print 'bert';");
And still getting a '0' value. D ... |
Topic: Print Command NWNX2 |
Argonn
Replies: 4
Views: 8862
|
Forum: Scripts and Modules Posted: Mon May 03, 2010 9:43 Subject: Print Command NWNX2 |
Goodmorning
Im searching for some help with the following matter, the print command.
What i need is a print from the file ( bic ) into a NWN variable inside a nwn script.
I need to do so ... |
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