Author |
Message |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
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Forum: Scripts and Modules Posted: Tue Sep 22, 2009 20:11 Subject: Hello! |
Hehe, you guys are great!
All this will to help others learn is commendable.
Hats off to you.
Sadly I didn't get the answer I wanted.
Another MOD that dies in its infant stage.
Thanks for all ... |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
|
Forum: Scripts and Modules Posted: Sat Sep 19, 2009 14:52 Subject: Hello! |
Ok, that post didn't help me much. Since I still don't understand the basics. I have no real desire to learn that either, since I just want to remove/add feats at level up and be done with it.
S ... |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
|
Forum: Scripts and Modules Posted: Fri Sep 18, 2009 13:17 Subject: Hello! |
Alright, I got it working to some degree. Hehe.
Still no clue how to remove a feat.
Do I need to copy&modify the AddFeatAtCurrentLevel() function somehow and make a new function? |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
|
Forum: Scripts and Modules Posted: Thu Sep 17, 2009 9:18 Subject: Hello! |
Does anyone know? Can anyone help? |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
|
Forum: Scripts and Modules Posted: Wed Sep 16, 2009 9:52 Subject: Hello! |
Thank you very much Funky!
You're a life saver.
I still can't seem to find any Function for adding feats where I can specify which PC's bic I wish to modify.
Does it work something like this?
... |
Topic: Hello! |
Clockworker
Replies: 11
Views: 15358
|
Forum: Scripts and Modules Posted: Tue Sep 15, 2009 21:26 Subject: Hello! |
Hello everyone.
I'm new to NWNX and I find it most refreshing from a Modding PoV.
I've been tinkering around with adding/removing Feats to classes at Level up, but with little success.
I g ... |
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