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nwnx.org Forum Index
Author Message
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Tue Sep 22, 2009 20:11   Subject: Hello!
Hehe, you guys are great!
All this will to help others learn is commendable.
Hats off to you.

Sadly I didn't get the answer I wanted.
Another MOD that dies in its infant stage.

Thanks for all ...
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Sat Sep 19, 2009 14:52   Subject: Hello!
Ok, that post didn't help me much. Since I still don't understand the basics. I have no real desire to learn that either, since I just want to remove/add feats at level up and be done with it. Smile

S ...
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Fri Sep 18, 2009 13:17   Subject: Hello!
Alright, I got it working to some degree. Hehe.

Still no clue how to remove a feat.
Do I need to copy&modify the AddFeatAtCurrentLevel() function somehow and make a new function?
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Thu Sep 17, 2009 9:18   Subject: Hello!
Does anyone know? Can anyone help?
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Wed Sep 16, 2009 9:52   Subject: Hello!
Thank you very much Funky!
You're a life saver.

I still can't seem to find any Function for adding feats where I can specify which PC's bic I wish to modify.

Does it work something like this?
...
  Topic: Hello!
Clockworker

Replies: 11
Views: 15358

PostForum: Scripts and Modules   Posted: Tue Sep 15, 2009 21:26   Subject: Hello!
Hello everyone.

I'm new to NWNX and I find it most refreshing from a Modding PoV.

I've been tinkering around with adding/removing Feats to classes at Level up, but with little success. Sad

I g ...
 
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