Author |
Message |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 17:25 Subject: GetFactionID |
lol...i know
or just put them in corners of a 16x16 area |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 17:12 Subject: GetFactionID |
thats a good testing idea there. place all the known factions in a large area and then just loop thru them. I will do that so that i can do that function using NWNx. Especially cause i have 2 versions ... |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 16:25 Subject: GetFactionID |
i actually have not made any factions at all to date. still early for that. What would i need to set the faction to to use this? I want to make a Hostile faction. just your basic hostile creature fact ... |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 15:57 Subject: GetFactionID |
that is correct. and potentially finding a function that is not working right? we shall see
but im just ahppy the whole system works fine. especially when this is fixed, but i could result to not ... |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:52 Subject: GetFactionID |
it does slightly. but i was hoping that thru the nwnx function i would not have to reference the hostle creature vs anything. So i could just run the GetFactionID and if it is a certain faction, retur ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:21 Subject: JumpToLimbo |
virusman i love you for this. IT WORKS!!!.. i wil have to test things a wee bit, but you clearin up my misunderstanding on them creatures not being in the area was the kicker
you sooooooo get menti ... |
Topic: GetFactionID |
Extreme
Replies: 13
Views: 15687
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:17 Subject: GetFactionID |
*hopes he can ask before virusman leaves*
is STANDARD_FACTION_* the correct varaibles in this function?
*Hopes virusman doesnt plot his death* |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:14 Subject: JumpToLimbo |
then that was my misunderstanding. i thought they were still in the area and firing scripts.
it sounds like i can just remove the removal and then it works perfectly |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:12 Subject: JumpToLimbo |
so, it sounds like once they are in limbo, there are no actuall creatures left in the area. And the area just is a sea of local objects.
I had this working before i got the loop to grab all the cre ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:10 Subject: JumpToLimbo |
i assumed that when the creature is jumped to limbo, that the creature would be removed from the areaGetIsObjectValid returns false only when an object does not exist in the game at all.
i think i ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:07 Subject: JumpToLimbo |
the goal is to ahve an area with the creatures placed and not in the pallette. then cycle thru the area and store the creatures in limbo and have it so that they are ready to be pulled several times o ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 14:02 Subject: JumpToLimbo |
I thought it was said that once they are put in limbo, they are still in the area. Which kinda kills my purpose. I want to avoid an area that has all the creatures and thri scripts firing and have the ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 13:58 Subject: JumpToLimbo |
weird...now they are not there.
this is not putting them there
void StoreCreatures( object oArea)
{
if(!GetIsObjectValid(oArea) || (GetArea(oArea) != oArea& ... |
Topic: JumpToLimbo |
Extreme
Replies: 31
Views: 30352
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Forum: Scripts and Modules Posted: Wed Nov 19, 2008 13:45 Subject: JumpToLimbo |
Should creatures that are put into limbo thru this function appear in the DM Client under Limbo? |
Topic: Setting up pwobjdata |
Extreme
Replies: 9
Views: 10550
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Forum: Database related Posted: Tue Nov 18, 2008 21:24 Subject: Setting up pwobjdata |
well i knew i could plug in the string fine. i was just worried about the unicode due to that not being in the pwdata code i used |
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