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Topic:
NWNX Fixes
Great Archmage
Replies:
32
Views:
51425
Forum:
Windows development
Posted: Sat Nov 15, 2008 23:18 Subject:
NWNX Fixes
We have discovered a local integer that we missed in our search so far in the onaquire script. This may be our problem. I'll post an update.
Topic:
NWNX Fixes
Great Archmage
Replies:
32
Views:
51425
Forum:
Windows development
Posted: Sat Nov 15, 2008 22:11 Subject:
NWNX Fixes
Can players manually stack the items after they purchase them?
Acaos
yes
Topic:
NWNX Fixes
Great Archmage
Replies:
32
Views:
51425
Forum:
Windows development
Posted: Sat Nov 15, 2008 2:02 Subject:
NWNX Fixes
Having trouble getting stackable items to auto-stack from a default store with infinite supplies of the items. Is this a side effect of this plugin? Any additional information you can give would be ...
Topic:
Table setup question...
Great Archmage
Replies:
18
Views:
19329
Forum:
Database related
Posted: Mon Oct 20, 2008 16:28 Subject:
Table setup question...
TroveLord is right. Auto-Increment only assigns numbers in sequential order.
If your storing character information though it would be best to use a composite key based on Player Login, Character N ...
Topic:
NWNX Core 2.7 updates
Great Archmage
Replies:
10
Views:
14945
Forum:
Windows development
Posted: Sun Oct 19, 2008 20:10 Subject:
NWNX Core 2.7 updates
Is the event.dll holding it back from being out of beta? Officially when do you think it might be out of beta?
Just a few questions the lead programmer would like to know before implementing this.
Topic:
NWNX Fixes
Great Archmage
Replies:
32
Views:
51425
Forum:
Windows development
Posted: Sun Oct 19, 2008 16:41 Subject:
NWNX Fixes
I'm wondering if this is out of beta yet? I'm thinking of using it but I don't want to introduce any new bugs to my module.
Topic:
NWNX Core 2.7 updates
Great Archmage
Replies:
10
Views:
14945
Forum:
Windows development
Posted: Sun Oct 19, 2008 16:35 Subject:
NWNX Core 2.7 updates
Is this out of beta yet?
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