Author |
Message |
Topic: NWNX4 start error |
fb_ba
Replies: 1
Views: 8900
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Forum: Technical support Posted: Tue Dec 01, 2015 20:10 Subject: ok |
problem solved |
Topic: NWNX4 start error |
fb_ba
Replies: 1
Views: 8900
|
Forum: Technical support Posted: Mon Nov 30, 2015 13:33 Subject: NWNX4 start error |
Hi there, I receive this sequence of messages when I start NWNX4_GUI :
12:29:16: * Starting the NWN Server.
12:29:16: * Success: Server initialized properly.
12:29:16: * Hook installed and initia ... |
Topic: Comunication between GUI main program and a plugin |
fb_ba
Replies: 2
Views: 8591
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Forum: Development Posted: Thu Jul 04, 2013 16:37 Subject: help |
Any idea ??
I see that in a DLL plugin there is a "plugin" object, which is instanced in the "DllMain()"
All i want is to "call" a method directly from the code (mayb ... |
Topic: mm |
fb_ba
Replies: 0
Views: 6423
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Forum: Development Posted: Thu Jul 04, 2013 16:36 Subject: mm |
Any idea ??
I see that in a DLL plugin there is a "plugin" object, which is instanced in the "DllMain()"
All i want is to "call" a method directly from the code (mayb ... |
Topic: Comunication between GUI main program and a plugin |
fb_ba
Replies: 2
Views: 8591
|
Forum: Development Posted: Wed Jun 26, 2013 19:58 Subject: Comunication between GUI main program and a plugin |
Can the GUI program at runtime communicate directly with a plugin (dll) ??
So if i have a string global variable in my plugin, can the GUI program read it (or can the plugin pass it to the program) ... |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
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Forum: Development Posted: Tue Jun 25, 2013 23:25 Subject: Call a script from a NWNX4 plugin |
Virusman i'm not very skilled in C++ ... could you explain a little how the chat plugin works and how the "runScript" is used ??
Is there a .mod which uses this module ? |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
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Forum: Development Posted: Tue Jun 25, 2013 15:17 Subject: Call a script from a NWNX4 plugin |
Ok it was my fault !!
I used to do "Rebuilt" instead of "Built" command |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
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Forum: Development Posted: Tue Jun 25, 2013 14:15 Subject: Call a script from a NWNX4 plugin |
Sorry but it doesn't compile
From the "Properties" of the project "chat" i choose "Project Build order";
by the tab "Dependencies" i set that "Proj ... |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
|
Forum: Development Posted: Tue Jun 25, 2013 10:24 Subject: Call a script from a NWNX4 plugin |
mmmm ... when i try to buold the solution i receive this:
1>LINK : fatal error LNK1181: cannot open input file 'detours.lib'
where is this file ?? |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
|
Forum: Development Posted: Mon Jun 24, 2013 19:19 Subject: Call a script from a NWNX4 plugin |
Ah wonderful !!!
And works it in the windows version of the source code ? |
Topic: Call a script from a NWNX4 plugin |
fb_ba
Replies: 8
Views: 13990
|
Forum: Development Posted: Mon Jun 24, 2013 18:41 Subject: Call a script from a NWNX4 plugin |
Hi people, can anyone help me ???
I'm using NWNX4 to take some info from a simple script which runs in my Neverwinter Nights 2 level.
More exactly, from a script attached to an event of the game ( ... |
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