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  Topic: Decoding NWN memory - Part 3 - Items
isilweo

Replies: 1
Views: 5999

PostForum: Windows development   Posted: Wed Feb 09, 2005 1:07   Subject: Decoding NWN memory - Part 3 - Items
also we can write offsets using structures that we know

0x4 - SItemColors
0xC - basetype (int)
0x14 - Object ID (int) - the same that is ObjectToString()
0x18 - object type (byte)
0x28 - SNWStr ...
  Topic: Decoding NWN memory - Part 3 - Items
isilweo

Replies: 1
Views: 5999

PostForum: Windows development   Posted: Wed Feb 09, 2005 0:59   Subject: Decoding NWN memory - Part 3 - Items
Welcome to Part 3 of decoding memory series ;)
i hope you don't think i'll everyday post new discoveries about nwn memory (as i am just translating them from polish)

Below is items memory copied f ...
  Topic: Decoding NWN memory - Part 2 - SetLocal* structures
isilweo

Replies: 2
Views: 7068

PostForum: Windows development   Posted: Tue Feb 08, 2005 1:39   Subject: Decoding NWN memory - Part 2 - SetLocal* structures
hello again all readers (if there are any ;)
This part will be about local variables - variables which you can store on object using SetLocal* functions (and read using GetLocal)
They're quite impo ...
  Topic: Run nwnScript from outside game - Proof of Concept
isilweo

Replies: 37
Views: 47602

PostForum: Windows development   Posted: Mon Feb 07, 2005 22:47   Subject: Run nwnScript from outside game - Proof of Concept
sure but not right now cause POC version was only slightly modified nwnx-module. now i'm making few changes to nwnx (inter plugin communication, firing up plugins from external soft, firing scripts in ...
  Topic: Decoding NWN memory - Part 1 - Basics
isilweo

Replies: 1
Views: 6426

PostForum: Windows development   Posted: Sun Feb 06, 2005 14:46   Subject: Decoding NWN memory - Part 1 - Basics
In last half year i've done some research on nwn scturctures in memory. I'll post my findings here cause they're useful and

if i get sucked by time hole (which happens sometimes) someone can make ...
  Topic: Run nwnScript from outside game - Proof of Concept
isilweo

Replies: 37
Views: 47602

PostForum: Windows development   Posted: Wed Feb 02, 2005 23:34   Subject: Run nwnScript from outside game - Proof of Concept
i'm working on that subject also. it's about posibility to pass data to nwn. but you can't do it with runscript cause it only runs script. all you can pass to it is object id which it is run on
  Topic: Run nwnScript from outside game - Proof of Concept
isilweo

Replies: 37
Views: 47602

PostForum: Windows development   Posted: Wed Feb 02, 2005 0:05   Subject: Run nwnScript from outside game - Proof of Concept
Few notes.
Amazing (well at least i was amazed) thing is that you can run script even whithout module loaded (of coruse as there are no resources loaded you must load it using scripter (resource mana ...
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Tue Feb 01, 2005 10:50   Subject: RunExternalScript() - Full Idea
Try ExecuteScript without .ncs in script name and also remove .ncs extension from your script that is to be loaded
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Tue Feb 01, 2005 1:20   Subject: RunExternalScript() - Full Idea
One thing i've noticed and it's quite useful. You can group your scripts in directories and invoke them using !directory/script. Don't use \ cause nwscript handles it quite badly and it won't work.
E ...
  Topic: Run nwnScript from outside game - Proof of Concept
isilweo

Replies: 37
Views: 47602

PostForum: Windows development   Posted: Tue Feb 01, 2005 1:11   Subject: Run nwnScript from outside game - Proof of Concept
Goodevening to all.
This day was another one good for me and as you probably noticed good for you too Wink In my lone battle against dark forces of nwserver i've managed to find spell scroll which cont ...
  Topic: Function idea: Shutdown server
isilweo

Replies: 76
Views: 110593

PostForum: General Discussion   Posted: Tue Jan 25, 2005 14:04   Subject: Function idea: Shutdown server
what about simple WM_DESTROY? :)
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Mon Jan 24, 2005 12:26   Subject: RunExternalScript() - Full Idea
I don't know if that's good thread to discus area loading but.

About areas
After area is loaded on module load only few (2 as i remember) gff values are loaded from area content. If only two of th ...
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Mon Jan 24, 2005 1:50   Subject: RunExternalScript() - Full Idea
i've tested plugin and it worked correctly (sco/rco crashes) so i think there'll be no problem withi this.

Too bad that areas are not loaded with this function, but it's only matter of time to find ...
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Sun Jan 23, 2005 15:26   Subject: RunExternalScript() - Full Idea
it looks like i've done something useful finally Wink

If script loaded from harddrive takes 0.2 milisec longer then i wouldn't even think about caching scripts in memory caouse 0.2milisec is nothing ...
  Topic: RunExternalScript() - Full Idea
isilweo

Replies: 38
Views: 47187

PostForum: Windows development   Posted: Sat Jan 22, 2005 2:26   Subject: RunExternalScript() - Full Idea
Hello.
The idea of running an external script (which is outside mod) was on my mind for few months. Last night the idea poped up and here it is. I lack asm skills so i would ask Papillon for coding ...
 
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