Author |
Message |
Topic: Beta plugin: nwnx_funcs |
kucik
Replies: 151
Views: 203840
|
Forum: Linux development Posted: Thu Feb 05, 2015 15:12 Subject: Beta plugin: nwnx_funcs |
Hey. I've tried to dump all variables on modul simply by:
void __dumpModuleVariables() {
object oItem = GetModule();
WriteTimestampedLogEntry("************ Dum ... |
Topic: Problems compiling nwnx2 |
kucik
Replies: 34
Views: 53157
|
Forum: Linux technical support Posted: Wed Feb 04, 2015 13:55 Subject: Problems compiling nwnx2 |
^^ Thanks. This helped a lot and saved few hours of googling. |
Topic: Net Override (not really an NWNX plugin) (version 1.0) |
kucik
Replies: 39
Views: 73270
|
Forum: Linux development Posted: Tue Nov 06, 2012 17:41 Subject: NWN network protocol |
I'm using module based on this one for a bit different purpose. To authorize players before they can see servervault of requested account. It works fine and I can send sources if anyone interested.
... |
Topic: Beta plugin: nwnx_funcs |
kucik
Replies: 151
Views: 203840
|
Forum: Linux development Posted: Mon Aug 15, 2011 17:00 Subject: Beta plugin: nwnx_funcs |
SetClassByPosition could be really great. I hope it will be possible to create NPC from level progress description. |
Topic: NWNX building trouble .. |
kucik
Replies: 2
Views: 8682
|
Forum: Linux development Posted: Mon Jun 13, 2011 11:20 Subject: Problem with install |
make install does not work properly.
In Makefile.in for plugins defenses, funcs, spells, structs, system, weapons
Missing something like:
install: nwnx_blabla.so
mkdir -p @prefix@/ ; ... |
Topic: Wishlist |
kucik
Replies: 103
Views: 149088
|
Forum: Linux development Posted: Sat Jun 11, 2011 16:01 Subject: Wishlist |
Is there possibility to load NPC's (or other resources) into module? I'm looking for some way to keep palete as small as possible.
I thought resman can do this, but it seems to be able to add scripts ... |
Topic: Wishlist |
kucik
Replies: 103
Views: 149088
|
Forum: Linux development Posted: Sat Jun 11, 2011 14:34 Subject: Wishlist |
Is there possibility to load NPC's (or other resources) into module? I'm looking for some way to keep palete as small as possible.
I thought resman can do this, but it seems to be able to add scripts ... |
Topic: Beta Plugin: nwnx_weapons |
kucik
Replies: 24
Views: 55763
|
Forum: Linux development Posted: Mon Sep 13, 2010 9:02 Subject: Beta Plugin: nwnx_weapons |
It's defined in baseitems.2da. See http://nwn.wikia.com/wiki/Baseitems.2da You can set custiom required feat for each item.
You don't need nwnx for this. |
Topic: Technical Question |
kucik
Replies: 7
Views: 12508
|
Forum: Linux development Posted: Thu Apr 29, 2010 10:59 Subject: Technical Question |
Do You mean function nx_hook_function() ? With this I can hook one function in more than one plugin?
I want to try hook critical hit, but this functionality shouldn't be part of nwnx_weapon, where it ... |
Topic: Technical Question |
kucik
Replies: 7
Views: 12508
|
Forum: Linux development Posted: Tue Apr 27, 2010 10:41 Subject: Technical Question |
Is it possible to hook one function twice by two different plugins? For example if I try to hook CNWSCreatureStats__GetEpicWeaponDevastatingCritical, but it is already hooked in nwnx_weapons plugin, c ... |
Topic: NWNX_System override |
kucik
Replies: 5
Views: 12974
|
Forum: Linux development Posted: Mon Feb 01, 2010 17:55 Subject: NWNX_System override |
Nice job.
Have you any idea how to replace built-in engine throws like attack rolls? Is to possible to locate this finctions in binary and replace them? |
Topic: Material and quality in 1.69 |
kucik
Replies: 7
Views: 11572
|
Forum: Linux development Posted: Wed Jan 13, 2010 23:10 Subject: Re: nwn events? |
its not possible from the nature how OnAttack works. It fire script when you click on enemy nothing more. You can change your weapon after it.
I don't think it's true. I made some archery targets ... |
Topic: Whirlwind? |
kucik
Replies: 8
Views: 13865
|
Forum: Linux development Posted: Wed Jan 13, 2010 23:03 Subject: Whirlwind? |
edit animation a_ba_casts.mdl (remove impact_node cast)What purpose of this? I've similar workaround without this, with no glitches.
I don't know, why is this. But it works and it didn't broke any ... |
Topic: Whirlwind? |
kucik
Replies: 8
Views: 13865
|
Forum: Linux development Posted: Tue Jan 12, 2010 14:01 Subject: Whirlwind? |
Or at least change those lines:
to:
if (GetLocalInt(oPC, "VIR") == 1)
{
SendMessageToPC(oPC, "Whirlwind cooldown...");
D ... |
Topic: Whirlwind? |
kucik
Replies: 8
Views: 13865
|
Forum: Linux development Posted: Mon Jan 11, 2010 12:00 Subject: Whirlwind? |
There is simple fix I aplied in our module.
Sylmael is author of this bugfix.
Fix
feats.2da lines 867 and 868 set ReqAction to 0
edit script x2_s2_whirl.nss
edit animation ... |
|