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Author Message
  Topic: Beta plugin: nwnx_funcs
kucik

Replies: 151
Views: 203840

PostForum: Linux development   Posted: Thu Feb 05, 2015 15:12   Subject: Beta plugin: nwnx_funcs
Hey. I've tried to dump all variables on modul simply by:

void __dumpModuleVariables() {
object oItem = GetModule();

WriteTimestampedLogEntry("************ Dum ...
  Topic: Problems compiling nwnx2
kucik

Replies: 34
Views: 53157

PostForum: Linux technical support   Posted: Wed Feb 04, 2015 13:55   Subject: Problems compiling nwnx2
^^ Thanks. This helped a lot and saved few hours of googling.
  Topic: Net Override (not really an NWNX plugin) (version 1.0)
kucik

Replies: 39
Views: 73270

PostForum: Linux development   Posted: Tue Nov 06, 2012 17:41   Subject: NWN network protocol
I'm using module based on this one for a bit different purpose. To authorize players before they can see servervault of requested account. It works fine and I can send sources if anyone interested.
...
  Topic: Beta plugin: nwnx_funcs
kucik

Replies: 151
Views: 203840

PostForum: Linux development   Posted: Mon Aug 15, 2011 17:00   Subject: Beta plugin: nwnx_funcs
SetClassByPosition could be really great. I hope it will be possible to create NPC from level progress description.
  Topic: NWNX building trouble ..
kucik

Replies: 2
Views: 8682

PostForum: Linux development   Posted: Mon Jun 13, 2011 11:20   Subject: Problem with install
make install does not work properly.

In Makefile.in for plugins defenses, funcs, spells, structs, system, weapons
Missing something like:
install: nwnx_blabla.so
mkdir -p @prefix@/ ; ...
  Topic: Wishlist
kucik

Replies: 103
Views: 149088

PostForum: Linux development   Posted: Sat Jun 11, 2011 16:01   Subject: Wishlist
Is there possibility to load NPC's (or other resources) into module? I'm looking for some way to keep palete as small as possible.
I thought resman can do this, but it seems to be able to add scripts ...
  Topic: Wishlist
kucik

Replies: 103
Views: 149088

PostForum: Linux development   Posted: Sat Jun 11, 2011 14:34   Subject: Wishlist
Is there possibility to load NPC's (or other resources) into module? I'm looking for some way to keep palete as small as possible.
I thought resman can do this, but it seems to be able to add scripts ...
  Topic: Beta Plugin: nwnx_weapons
kucik

Replies: 24
Views: 55763

PostForum: Linux development   Posted: Mon Sep 13, 2010 9:02   Subject: Beta Plugin: nwnx_weapons
It's defined in baseitems.2da. See http://nwn.wikia.com/wiki/Baseitems.2da You can set custiom required feat for each item.
You don't need nwnx for this.
  Topic: Technical Question
kucik

Replies: 7
Views: 12508

PostForum: Linux development   Posted: Thu Apr 29, 2010 10:59   Subject: Technical Question
Do You mean function nx_hook_function() ? With this I can hook one function in more than one plugin?
I want to try hook critical hit, but this functionality shouldn't be part of nwnx_weapon, where it ...
  Topic: Technical Question
kucik

Replies: 7
Views: 12508

PostForum: Linux development   Posted: Tue Apr 27, 2010 10:41   Subject: Technical Question
Is it possible to hook one function twice by two different plugins? For example if I try to hook CNWSCreatureStats__GetEpicWeaponDevastatingCritical, but it is already hooked in nwnx_weapons plugin, c ...
  Topic: NWNX_System override
kucik

Replies: 5
Views: 12974

PostForum: Linux development   Posted: Mon Feb 01, 2010 17:55   Subject: NWNX_System override
Nice job.

Have you any idea how to replace built-in engine throws like attack rolls? Is to possible to locate this finctions in binary and replace them?
  Topic: Material and quality in 1.69
kucik

Replies: 7
Views: 11572

PostForum: Linux development   Posted: Wed Jan 13, 2010 23:10   Subject: Re: nwn events?
its not possible from the nature how OnAttack works. It fire script when you click on enemy nothing more. You can change your weapon after it.


I don't think it's true. I made some archery targets ...
  Topic: Whirlwind?
kucik

Replies: 8
Views: 13865

PostForum: Linux development   Posted: Wed Jan 13, 2010 23:03   Subject: Whirlwind?
edit animation a_ba_casts.mdl (remove impact_node cast)What purpose of this? I've similar workaround without this, with no glitches.

I don't know, why is this. But it works and it didn't broke any ...
  Topic: Whirlwind?
kucik

Replies: 8
Views: 13865

PostForum: Linux development   Posted: Tue Jan 12, 2010 14:01   Subject: Whirlwind?

Or at least change those lines:
to:


if (GetLocalInt(oPC, "VIR") == 1)
{
SendMessageToPC(oPC, "Whirlwind cooldown...");
D ...
  Topic: Whirlwind?
kucik

Replies: 8
Views: 13865

PostForum: Linux development   Posted: Mon Jan 11, 2010 12:00   Subject: Whirlwind?
There is simple fix I aplied in our module.
Sylmael is author of this bugfix.

Fix
feats.2da lines 867 and 868 set ReqAction to 0
edit script x2_s2_whirl.nss
edit animation ...
 
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