Author |
Message |
Topic: letoscript and subraces |
sificvoid
Replies: 6
Views: 8601
|
Forum: Scripts and Modules Posted: Mon Apr 13, 2009 9:16 Subject: letoscript and subraces |
Thanks for pointing that detail out. There is quite a bit of info in that one post so I guess I overlooked that.
After following up on your suggestion I realized that the problem was that I forget ... |
Topic: letoscript and subraces |
sificvoid
Replies: 6
Views: 8601
|
Forum: Scripts and Modules Posted: Sun Apr 12, 2009 11:30 Subject: letoscript and subraces |
First off, thank you Funky for the help.
Ok I went ahead and expanded the time between the export I have in my on enter script that fires the subrace script
Here is a segment from the onenter sc ... |
Topic: letoscript and subraces |
sificvoid
Replies: 6
Views: 8601
|
Forum: Scripts and Modules Posted: Fri Apr 10, 2009 18:47 Subject: letoscript and subraces |
The main problem is simply that the abiity modifiers dont apply. The player is presented with the death GUI, just no mods when you log back in. I did check carefully to make sure that it was the right ... |
Topic: letoscript and subraces |
sificvoid
Replies: 6
Views: 8601
|
Forum: Scripts and Modules Posted: Thu Apr 09, 2009 17:41 Subject: letoscript and subraces |
I've been trying to get a subrace system to work with letoscript, but to no avail. I'm not exactly sure what I'm doing wrong as I am not too familiar with leto. I do know that my character deletion fu ... |
Topic: Exalt: SetTrapCreator |
sificvoid
Replies: 3
Views: 6364
|
Forum: Scripts and Modules Posted: Tue Dec 09, 2008 7:26 Subject: Exalt: SetTrapCreator |
So would the above work if I were to use SetTrapCreator(oTarget, oPC); ?
Since oTarget would be the trigger for the trap after you set it up? |
Topic: Exalt: SetTrapCreator |
sificvoid
Replies: 3
Views: 6364
|
Forum: Scripts and Modules Posted: Mon Dec 08, 2008 23:34 Subject: Exalt: SetTrapCreator |
Our server has a bounty system with kill shouts and such, but we have always had a problem getting traps to identify the killer properly. I came across this function, SetTrapCreator, in exalt, but I t ... |
Topic: SetPCName |
sificvoid
Replies: 4
Views: 6586
|
Forum: Scripts and Modules Posted: Sun Dec 07, 2008 22:08 Subject: SetPCName |
okay awesome, glad I asked. Thanks again Fireboar.
lol, how ironic, I been listenin to Bob all mornin.
I think Ill be using the chat plugin so that the players can type in their new name during ... |
Topic: SetPCName |
sificvoid
Replies: 4
Views: 6586
|
Forum: Scripts and Modules Posted: Fri Dec 05, 2008 21:40 Subject: SetPCName |
Thanks for the response Fireboar. Just to make sure I got this right:
string SetPCName(string sName) {
return "/Name = " + sName + ";";
}
and then to ... |
Topic: SetPCName |
sificvoid
Replies: 4
Views: 6586
|
Forum: Scripts and Modules Posted: Thu Dec 04, 2008 23:23 Subject: SetPCName |
I was wondering if there is any way to change a character's name, maybe by writing to the bic using leto or exalt? Ive gone through the various functions for both plugins and found a function to GetPC ... |
|