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Author Message
  Topic: letoscript and subraces
sificvoid

Replies: 6
Views: 8601

PostForum: Scripts and Modules   Posted: Mon Apr 13, 2009 9:16   Subject: letoscript and subraces
Thanks for pointing that detail out. There is quite a bit of info in that one post so I guess I overlooked that.

After following up on your suggestion I realized that the problem was that I forget ...
  Topic: letoscript and subraces
sificvoid

Replies: 6
Views: 8601

PostForum: Scripts and Modules   Posted: Sun Apr 12, 2009 11:30   Subject: letoscript and subraces
First off, thank you Funky for the help.

Ok I went ahead and expanded the time between the export I have in my on enter script that fires the subrace script

Here is a segment from the onenter sc ...
  Topic: letoscript and subraces
sificvoid

Replies: 6
Views: 8601

PostForum: Scripts and Modules   Posted: Fri Apr 10, 2009 18:47   Subject: letoscript and subraces
The main problem is simply that the abiity modifiers dont apply. The player is presented with the death GUI, just no mods when you log back in. I did check carefully to make sure that it was the right ...
  Topic: letoscript and subraces
sificvoid

Replies: 6
Views: 8601

PostForum: Scripts and Modules   Posted: Thu Apr 09, 2009 17:41   Subject: letoscript and subraces
I've been trying to get a subrace system to work with letoscript, but to no avail. I'm not exactly sure what I'm doing wrong as I am not too familiar with leto. I do know that my character deletion fu ...
  Topic: Exalt: SetTrapCreator
sificvoid

Replies: 3
Views: 6364

PostForum: Scripts and Modules   Posted: Tue Dec 09, 2008 7:26   Subject: Exalt: SetTrapCreator
So would the above work if I were to use SetTrapCreator(oTarget, oPC); ?
Since oTarget would be the trigger for the trap after you set it up?
  Topic: Exalt: SetTrapCreator
sificvoid

Replies: 3
Views: 6364

PostForum: Scripts and Modules   Posted: Mon Dec 08, 2008 23:34   Subject: Exalt: SetTrapCreator
Our server has a bounty system with kill shouts and such, but we have always had a problem getting traps to identify the killer properly. I came across this function, SetTrapCreator, in exalt, but I t ...
  Topic: SetPCName
sificvoid

Replies: 4
Views: 6586

PostForum: Scripts and Modules   Posted: Sun Dec 07, 2008 22:08   Subject: SetPCName
okay awesome, glad I asked. Thanks again Fireboar.

lol, how ironic, I been listenin to Bob all mornin.

I think Ill be using the chat plugin so that the players can type in their new name during ...
  Topic: SetPCName
sificvoid

Replies: 4
Views: 6586

PostForum: Scripts and Modules   Posted: Fri Dec 05, 2008 21:40   Subject: SetPCName
Thanks for the response Fireboar. Just to make sure I got this right:

string SetPCName(string sName) {
return "/Name = " + sName + ";";
}

and then to ...
  Topic: SetPCName
sificvoid

Replies: 4
Views: 6586

PostForum: Scripts and Modules   Posted: Thu Dec 04, 2008 23:23   Subject: SetPCName
I was wondering if there is any way to change a character's name, maybe by writing to the bic using leto or exalt? Ive gone through the various functions for both plugins and found a function to GetPC ...
 
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