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Squatting Monk
Joined: 28 Jun 2007 Posts: 76
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Posted: Wed Jan 21, 2009 5:09 Post subject: |
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I'd like to see the negative hit point limit be changeable so players don't necessarily die at -10. Preferably, it could be changed on a per-character basis, but setting it to an arbitrarily low number would suit my purposes, too.
Thanks for all the hard work. |
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SartriX
Joined: 13 Jul 2008 Posts: 16
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Posted: Fri Jan 23, 2009 12:56 Post subject: |
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Hmmn, plugin request:
- int GetServerPlayerLimit(bool bOriginal = FALSE)
- void SetServerPlayerLimit(int iPlayerCount)
- float GetServerLoad()
- float GetServerSQLResponseTime()
- int GetServerCPUUsage()
- int GetServerMemUsage()
What's it for?
To allow for a flexible playerlimit on the server based on current performance of the machine / nwserver. By making it available as script commands, people are free to easily implement whatever rules they deem needed to change their playerlimit. Ofcourse, I'm also happy with a composed ServerLoad value which factors Load, SQL, Nwserver-CPU and Nwserver-Mem in a way usually sensible for NWN performance.
Also fancy for automated restarts based on memoryleakage fe. |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Sat Jan 24, 2009 0:27 Post subject: |
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SartriX wrote: | Hmmn, plugin request:
- int GetServerPlayerLimit(bool bOriginal = FALSE)
- void SetServerPlayerLimit(int iPlayerCount)
- float GetServerLoad()
- float GetServerSQLResponseTime()
- int GetServerCPUUsage()
- int GetServerMemUsage()
What's it for?
To allow for a flexible playerlimit on the server based on current performance of the machine / nwserver. By making it available as script commands, people are free to easily implement whatever rules they deem needed to change their playerlimit. Ofcourse, I'm also happy with a composed ServerLoad value which factors Load, SQL, Nwserver-CPU and Nwserver-Mem in a way usually sensible for NWN performance.
Also fancy for automated restarts based on memoryleakage fe. |
http://nwnx.org/phpBB2/viewtopic.php?t=1195
That might help you. |
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SartriX
Joined: 13 Jul 2008 Posts: 16
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Posted: Sat Jan 24, 2009 18:56 Post subject: |
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Ah! Hadn't noticed that one as I didn't see it in the regular plugin lists. Hmmn, I'll see what I can do to put in the last part then. Can't be too hard with 'maxclients' already being a console command from nwserver. |
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GilGwath
Joined: 10 Oct 2008 Posts: 6
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Posted: Mon Jan 26, 2009 16:17 Post subject: |
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hello people, don't know if this is the right place, but my personal wish is porting of NWNX Events to Windows, and to NWN2 (NWNX4).
Anyway thnx for your great job, we couldn't live without! |
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SartriX
Joined: 13 Jul 2008 Posts: 16
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Posted: Mon Jan 26, 2009 20:26 Post subject: |
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Hmmmn. Another request!
Would it be possible to get a SetTileAnimation(location loc, boolean bOn) function? Right now nwn supplies some fancy tile functions for lights, but not the animation. |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Mon Feb 02, 2009 11:18 Post subject: |
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Tile animation? AFAIK, tiles don't have animations. Give us an example of what you're asking for. |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Mon Feb 02, 2009 16:51 Post subject: |
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Tiles have animations which can be enabled/disabled per-tile in Toolset.
It may be possible to make SetTileAnimation, but its effect won't be immediate - players will have to re-enter the area. |
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Nob
Joined: 16 Apr 2005 Posts: 21
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Posted: Tue Feb 10, 2009 1:51 Post subject: |
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Could we have some method of changing what certain modes do, like Power Attack or Expertise? Like maybe adjust the exact amount is subtracted from AB or added to AC/Damage?
I know it's possible to add additional things through events, but a bit more control over the exact effects might be helpful? |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Tue Feb 10, 2009 21:03 Post subject: |
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I think nwnx_defense or nwnx_weapons has the ability to hook these things and replace the bonuses with your own code. I might be completely off the ball though. |
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Nob
Joined: 16 Apr 2005 Posts: 21
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Posted: Wed Feb 11, 2009 10:30 Post subject: |
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Not quite. It's possible to use nwnx_funcs/weapons/defenses + nwnx_events to add additional effects, it's not really possible to override the basic stuff that happens in each combat mode.
I'd like to be able to tweak that, as well as maybe have the ability to say swap the damage stat (from strength to something else) or have AC added from another stat (int/cha?). |
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SartriX
Joined: 13 Jul 2008 Posts: 16
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Posted: Fri Feb 13, 2009 13:06 Post subject: |
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virusman wrote: | Tiles have animations which can be enabled/disabled per-tile in Toolset.
It may be possible to make SetTileAnimation, but its effect won't be immediate - players will have to re-enter the area. |
Ah. The re-entering requirement would make it quite pointless indeed.
@Fireboar:
An example would be the new Steamworks tileset, which has a pump as a center tile. Right clicking in toolset to disable animation will make it stop pumping and I was hoping to achieve that as a result of some script tied to a button for players. |
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Borys
Joined: 21 May 2008 Posts: 10 Location: Poland
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Posted: Wed Feb 18, 2009 21:25 Post subject: |
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Wish: Fix Whirlwind Attack.
Servers on windows version dont have this bug. Whirlwind Attack was fixed by bioware in 1.65 but not on linux version server. |
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PlasmaJohn
Joined: 04 Mar 2005 Posts: 70 Location: The Garage
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Posted: Sat May 02, 2009 17:35 Post subject: |
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Reroute the console's "say" command to a chat message or somehow fire a game object trigger. And a pony.
If that's not possible, give a way to change the color, that gray may as well be invisible. |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Sat May 02, 2009 23:46 Post subject: |
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PlasmaJohn wrote: | Reroute the console's "say" command to a chat message or somehow fire a game object trigger. And a pony.
If that's not possible, give a way to change the color, that gray may as well be invisible. |
Possible with nwnx_chat by creating a server_script line in the nwnx2.ini file. You can then parse and suppress server messages like this as normal.
Borys wrote: | Wish: Fix Whirlwind Attack.
Servers on windows version dont have this bug. Whirlwind Attack was fixed by bioware in 1.65 but not on linux version server. |
Yes please. |
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