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My Dm's Can't log in, DM Client hangs up

 
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DMElysium



Joined: 07 Feb 2010
Posts: 5

PostPosted: Sun Feb 07, 2010 1:26    Post subject: My Dm's Can't log in, DM Client hangs up Reply with quote

Hello,
NWN
Running Win XP Pro
NWX2

Game site: Menzoberranzan (Roleplay)

Ok, for some odd reason, none of my DM's (including me) can log on as DM's.. My world builder was able to load it as a test mod on her computer and log as a dm, but none of us can log in on the server. Using the same log in accounts, we can log in as players.

Used to be able to.. been having buggy issues lately.
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MaxRock



Joined: 24 Jan 2008
Posts: 196

PostPosted: Sun Feb 07, 2010 8:14    Post subject: Reply with quote

Sounds like there are too many entries in the palettes (too many blueprints). ...Except that your builder was able to log on. Are both the server and builder using the same haks?
If your using CEP, try to remove the cep2_add_sb_v1.hak, update the palettes in the toolset and try to log on as DM.
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DMElysium



Joined: 07 Feb 2010
Posts: 5

PostPosted: Sun Feb 07, 2010 16:57    Post subject: Reply with quote

MaxRock wrote:
Sounds like there are too many entries in the palettes (too many blueprints). ...Except that your builder was able to log on. Are both the server and builder using the same haks?
If your using CEP, try to remove the cep2_add_sb_v1.hak, update the palettes in the toolset and try to log on as DM.


We did check the pallets and we're not even close to being full. But I will check that hak and go from there.. thank you.

*Edit*

Did that - caused log in to be disable for the entire server (players couldn't log in)
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MaxRock



Joined: 24 Jan 2008
Posts: 196

PostPosted: Sun Feb 07, 2010 19:42    Post subject: Reply with quote

Sorry, I forgot a step: After the palettes are updated, add the hak again without updating the palettes afterwards.
This way the blueprints are still in the module and can be created by scripts but they won't show up in the DM client's creator - and not count towards the resource limit.
We have to do this for the PRC blueprints and our server runs fine.

What exactly happens when a DM tries to log in? If the problem is the resource limit the DM client crashes, as far as I know.
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DMElysium



Joined: 07 Feb 2010
Posts: 5

PostPosted: Mon Feb 08, 2010 0:57    Post subject: Reply with quote

MaxRock wrote:


What exactly happens when a DM tries to log in? If the problem is the resource limit the DM client crashes, as far as I know.


after a DM selects their avatar, the screen goes blank and all you see is the gold arrow.

we even loaded a basic cep starter mod.

Sad

my scritptor is trying to look at things
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Disco



Joined: 06 Dec 2006
Posts: 152

PostPosted: Tue Feb 09, 2010 11:29    Post subject: Reply with quote

Did you try to swap your current module with a fresh hak-less test one? Just to make sure it's not some connection thing?

I have to add that some of our players have been weird issues over the last 2-3 weeks.
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DMElysium



Joined: 07 Feb 2010
Posts: 5

PostPosted: Tue Feb 09, 2010 19:00    Post subject: Reply with quote

Disco wrote:
Did you try to swap your current module with a fresh hak-less test one? Just to make sure it's not some connection thing?

I have to add that some of our players have been weird issues over the last 2-3 weeks.


I did just that as suggessted... I opened up toolset, made a 2x2 area.. saved it.. and still nothing.

*edit*

any thoughts it could be a port issue?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Wed Feb 10, 2010 17:44    Post subject: Reply with quote

Not very likely, especially if it's affecting only DMs. A packet capture might be helpful at this point.
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Skywing



Joined: 03 Jan 2008
Posts: 321

PostPosted: Wed Feb 10, 2010 19:04    Post subject: Reply with quote

My guess is that you're exceeding the 4MB uncompressed message size limit baked into NetLayerWindow. A modified client (i.e. client extension or custom client), if there existed such a thing for NWN1, might have been able to help if that's the case.
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DMElysium



Joined: 07 Feb 2010
Posts: 5

PostPosted: Wed Feb 10, 2010 19:54    Post subject: Reply with quote

Well,

After numerous tests yesterday, by almost sheer accident during a random thought, I loaded them game as if to play on the server's computer, loaded the module and was able to go into the dm client.. (in other words, a manual start)

I had my world builder try to get on as well via the DM client and was able to.. so we're up and running - HOWEVER not via nwnx2 or nwnserver.. so even after a reinstall of everything, at least we know something is wrong with connectivity somewhere withing nwnxn and/or nwserver
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Wed Feb 10, 2010 20:15    Post subject: Reply with quote

Is there anything in the server or client's override folder, other than what Bioware put in 1.69? If so, remove it and try again. Failing that, it might be that shiny water is causing the problem, turn it off in your graphics settings if it's on (which it shouldn't be).
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Skywing



Joined: 03 Jan 2008
Posts: 321

PostPosted: Thu Feb 11, 2010 4:09    Post subject: Reply with quote

With a (complete) packet capture it would be possible to determine if it's the 4mb limit that's the cause of this.
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