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Ave
Joined: 08 Apr 2012 Posts: 8
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Posted: Wed Mar 05, 2014 2:29 Post subject: |
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You had mentioned a while ago that you were making a general .bic validator for Windows, Terra. Did you ever finish that? Thanks in advance! |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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Posted: Wed Mar 05, 2014 16:26 Post subject: |
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Did some stuff regarding the GFF (.bic is GFF) format mostly read/write but its by no means ready to validate bic files. If someone wants to look at it then look under Aurora in my folder: https://onedrive.live.com/?cid=964767fb0c3a645b&id=964767FB0C3A645B!892 _________________ I dun have any signature, I'm happy anyway. |
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highv priest
Joined: 01 Mar 2013 Posts: 111
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Posted: Tue May 12, 2015 8:38 Post subject: |
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What does cache file do in Dynres that is different from adding a file?
Also does Dynres work to retrieve files in ERFs? |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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Posted: Tue May 12, 2015 16:58 Post subject: |
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Cache is in memory, and yes, it can retrieve resources from non key gff containers such as erf and mod files. _________________ I dun have any signature, I'm happy anyway. |
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Antegate
Joined: 20 Apr 2012 Posts: 100
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Posted: Tue Jan 19, 2016 11:05 Post subject: |
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Quote: | https://onedrive.live.com/?cid=964767fb0c3a645b&id=964767FB0C3A645B!892 |
Link opens, but there's nothing there.
Terra_777 you moved somewhere nwnx plugins? |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Antegate
Joined: 20 Apr 2012 Posts: 100
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Posted: Thu Jan 21, 2016 13:18 Post subject: |
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thank
He likes mythological foxes
hmm, there *.pdb files, not dll ) |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Thu Jan 21, 2016 17:35 Post subject: |
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PDB files are likely debug symbols left behind by build.
Strictly speaking there should not be dll's or PDB in github.
You need to download and build to generate the dll. |
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Antegate
Joined: 20 Apr 2012 Posts: 100
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Posted: Fri Jan 22, 2016 9:40 Post subject: |
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Ок, thx =) |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Tue Jun 07, 2016 1:41 Post subject: share dll's? |
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Hello.
Can anyone share builded dlls for all this stuff? I can't build it with my VS2015 and actually i'm not good at it. I just downloaded sources, tried to build them and got a pack of errors and even a bigger pack of warnins.
Also there's no readmes and nss's there, so some things are complete mystery. Maybe someone have any documentation and axplanations?
Thank you. |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Tue Jun 07, 2016 2:37 Post subject: |
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Great! Thanks! |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Thu Jun 16, 2016 17:18 Post subject: |
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Terra,
Tried out your Lua plugin and it appears to work well but it doesn't look like all existing NWScript functions are present in the Lua table. I noticed you had a separate file (nwn_internals.lua) defining functions but not all of them are present.
Do I need to expand this file to include all of the script methods? If so, where can I find the addresses?
Thanks! |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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Posted: Thu Jun 16, 2016 17:40 Post subject: |
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I got the addresses from the symbols, however the plugin isnt very complete at all, it can't manage all types that nwscript can. You're probably gonna have to backwards engineer and or create the functions in the plugin.
If you got any wishes on functions to add let me know, if they arent too complicated I could probably do it. _________________ I dun have any signature, I'm happy anyway. |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Thu Jun 16, 2016 17:42 Post subject: |
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Ah ok. Yeah my goal was to use it to replace NWScript, similar to how the Java plugin works over on the Linux side. I think the amount of effort required might be too much based on what you said though. |
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