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dguntner
Joined: 31 Dec 2004 Posts: 116
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Posted: Fri Mar 18, 2005 7:15 Post subject: |
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obsidian-studios wrote: | So the server has no idea what's going on. In order to implement SetName or SetDescription you would have to make someway to do it outside of nwserver. Which I am not sure if is possible. Or find a way to make to make it work with an existing scripting command and special params so nwnx will deal with it like other requests.
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I'm pretty sure those things are already doable via letoscript, for those people who really want it. Although adding a more direct method would certainly not be a bad thing.
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At the moment I think it will be good enough to simply be able to store objects. If you can figure out how to manipulate the actual objects. One could in theory do it outside of nwnx and nwserver and have the changes take place when the object is brought back into the game. With a new name, description or etc. |
I, for one, would gleefully accept just the ability to store object in a blob field in the database. I've got everything that I can cross, crossed.
--Dave |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Fri Mar 18, 2005 20:35 Post subject: |
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obsidian-studios wrote: | Also for the record this is crazy to be doing all this for a game |
Isn't it ? _________________ Papillon |
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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Posted: Sat Mar 19, 2005 0:25 Post subject: |
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I would like to see this ported and beyond aswell.
Primarily to get object manipulation to work with my Java API.
Get in touch with me on MSN or ICQ and lets see what we can come up with together on this. _________________ MNXJ - Java API for NWN : https://www.sourceforge.net/projects/mnxj/ |
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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Posted: Sun Mar 20, 2005 2:46 Post subject: |
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Papillon wrote: | I can at least try to give you the locations / byte signature of SCO/RCO. |
I would appreciate it if you could write them down in a pm, email or through MSN/ICQ as soon as you see this. I and obsidian-studios are working on it this weekend.
If there are others wanting to help out, get in contact with us! _________________ MNXJ - Java API for NWN : https://www.sourceforge.net/projects/mnxj/ |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Fri Apr 01, 2005 23:22 Post subject: |
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Uh, sorry... got sidetracked heavily (by work). I have done some research by now, but still have nothing presentable at the moment. _________________ Papillon |
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obsidian-studios
Joined: 16 Feb 2005 Posts: 36 Location: Jacksonville, FL
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Posted: Sun Apr 10, 2005 20:29 Post subject: |
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mnx and I have made a bit of progress, but both being self employed. We are easily distracted by work and $
If possible try to get ahold of us via IM. I added you to my list, and will get the info over to mnx. |
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obsidian-studios
Joined: 16 Feb 2005 Posts: 36 Location: Jacksonville, FL
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Posted: Sun Apr 10, 2005 20:29 Post subject: |
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mfx my bad |
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DarkstarsDad
Joined: 17 Jan 2005 Posts: 59 Location: Overland Park, Kansas USA
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Posted: Wed Apr 20, 2005 4:41 Post subject: ddd |
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currently using ddd to try yo debug the stack and identify the address of the sco/rco hook. but as i have said b4 i am new to this and not always shure if i have anything real or just hope i do.. _________________ Just because you think you can't. Is the best reason to try it anyway. |
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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Posted: Wed Apr 20, 2005 17:46 Post subject: |
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I believe the hooks are identified correctly in our current code, but there is some assembly to do to get it to work and wrap things up.
Time is not somehing I have plenty of though and if someone wants to help out, then get in touch with me and we can go forward together. _________________ MNXJ - Java API for NWN : https://www.sourceforge.net/projects/mnxj/ |
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dguntner
Joined: 31 Dec 2004 Posts: 116
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Posted: Sun May 29, 2005 20:15 Post subject: |
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I don't suppose there's any new news on this front, is there?
--Dave |
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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