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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Mon Jun 02, 2008 20:46 Post subject: |
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No, that won't work, because there would be no way to tell the servers apart. To make it work, you would forget about the modload code I posted, and instead use different module versions, as I described, setting the ServerIP local string on the module in the toolset instead. So long as they are different, say, for example, 1, 2, and 3, it'll work. The extra mod versions are a nuisance, but you can simply work from one core module and Save As the seperate versions as the last step of any update. Let me know if you need more help or clarification.
Funky |
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Tempest
Joined: 26 Feb 2008 Posts: 32
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Posted: Tue Jun 03, 2008 3:49 Post subject: |
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okay thanks will pass that on to my DEV team.
Thanks again!
"T" |
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Disco
Joined: 06 Dec 2006 Posts: 152
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Posted: Wed Jul 30, 2008 18:38 Post subject: |
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Somewhat related... has anyone of you experiences with ActivatePortal in a setup like this? I can't get the seamless option working on our server for some reason.
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DelayCommand( 1.0, ActivatePortal( oPC, "ip address+port", "", "", TRUE ) ); |
This doesn't work. I get the following messages:
You are portalling, you can't do anything right now.
Portal failed, server won't accept your character.
That can happen, of course. It gets strange when I do this...
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DelayCommand( 1.0, ActivatePortal( oPC, "ip address+port", "", "", FALSE ) ); |
I get the ugly login dialog and when I use that I can switch servers without problems. Any clue how to get it working properly? |
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