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Multiple Clients with Identical IP & Port #

 
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milliorn



Joined: 03 Jun 2006
Posts: 29

PostPosted: Thu May 08, 2008 7:14    Post subject: Multiple Clients with Identical IP & Port # Reply with quote

Is there any way to verify that there is no two or more clients with same IP+Port # while logged into a NwN 1 Module? When using Windows OS, this causes a crash bug, a few odd things to happen with other clients, an really screws with SIMTOOLS. I don't want to restrict players that have more than one PC online in my module by checking IP because the bug exist if the IP an Port Number's match(more than one instance). However it is starting to become known how to bug SIMTOOLS to read other peoples tells an cause nwnserver crashes.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Thu May 08, 2008 7:16    Post subject: Reply with quote

http://www.nwnx.org/phpBB2/viewtopic.php?t=877
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milliorn



Joined: 03 Jun 2006
Posts: 29

PostPosted: Fri May 09, 2008 5:48    Post subject: Reply with quote

Fantastic. One question though(hadn't downloaded it yet). Is this Linux only? If I recall from our chat, that it was an would require someone to port it over to Windows. It be great if someone indeed did, assuming Acaos declines.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Fri May 09, 2008 7:04    Post subject: Reply with quote

Yes, it's Linux only. And no, he isn't porting it to windows - he says it'd be a big pain, and might not even work. Given that bioware isn't fixing it, and people can use it to crash your server and corrupt your vault, I'd recommend switching to linux.

Funky
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Makazasky



Joined: 27 Apr 2008
Posts: 21

PostPosted: Sat May 10, 2008 6:22    Post subject: Reply with quote

What is that bug exactly? I was connecting 5 different character on my server (so that the server dont look empty Razz) from the same pc and as i know it was not causing any problem.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Mon May 12, 2008 5:24    Post subject: Reply with quote

The title of the post says it all. Identical ip AND port.

Funky
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Jibekn



Joined: 11 Aug 2008
Posts: 3

PostPosted: Mon Aug 11, 2008 23:13    Post subject: Reply with quote

Any chance on a NWN2 version?
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milliorn



Joined: 03 Jun 2006
Posts: 29

PostPosted: Wed Aug 13, 2008 1:07    Post subject: Reply with quote

Jibekn wrote:
Any chance on a NWN2 version?


I can't believe this issue exist on NWN2. Unfortunate it was not fixed for this game.
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