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NWNX Events
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Timear



Joined: 23 Aug 2005
Posts: 31

PostPosted: Sun Mar 16, 2008 10:06    Post subject: Reply with quote

Cool! Cool

You're the man!
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Mon Mar 17, 2008 23:58    Post subject: Reply with quote

WOW, I'll definitely go over to linux.

Or maybe later, when I get linux server hosting Crying or Very sad
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Community Patch / NWNX Patch / NWNX Files / NWNX Connect
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Thu Mar 27, 2008 20:43    Post subject: Reply with quote

virusman wrote:
Now you can override almost any hardcoded feat, skill or mode (including Hide, HIPS, etc.).

I wonder if it can hook Use a Possesion Familiar feat. Is it?
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Mon May 12, 2008 16:00    Post subject: Reply with quote

NWNX Events 1.2.1 (Linux)
http://data.virusman.ru/nwn/nwnx_events-1.2.1-linux.rar
  • Updated RunScript signature for compatibility with 1.69
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Wed Jun 04, 2008 19:38    Post subject: Reply with quote

NWNX Events 1.2.2 (Linux)
http://data.virusman.ru/nwn/nwnx_events-1.2.2-linux.rar
  • Updated RunScript signature for compatibility with 1.69 beta 10
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brilhasti



Joined: 04 Jun 2008
Posts: 8

PostPosted: Wed Jun 04, 2008 21:40    Post subject: Reply with quote

Any word on a windows port yet? I'm very interested in this module, but can't use it since I don't own the PW server, and its currently running Windows. HiPS is terribly implemented in NWN1 and needs a delay put in.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Thu Jun 05, 2008 7:20    Post subject: Reply with quote

It's definitely in the works. A partial port is in the Subversion repository, and will be released When It's Done. Wink
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Thu Jun 05, 2008 15:13    Post subject: Reply with quote

Woot! I was hoping someone would port it over. I can't wait for it to be released.
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Jun 05, 2008 15:51    Post subject: Reply with quote

I'll try to finish NWNX Events 1.1 for Windows when NWNX Ruby is released if Zebranky doesn't do it earlier. Smile
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brilhasti



Joined: 04 Jun 2008
Posts: 8

PostPosted: Thu Jun 05, 2008 23:44    Post subject: Reply with quote

Awesome! I can't wait! This should help balance things quite a bit.
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elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Thu Jun 12, 2008 21:52    Post subject: Reply with quote

I've added signatures and hooks for the following events:

  • PossessFamiliar (with bypass)
  • - OBJECT_SELF = Player
  • SetPauseState (when a DM presses "Pause"/"Unpause") (with bypass)
  • - OBJECT_SELF = Module
  • - GetEventSubType() is 0 or 1 respectively


Those who do not want to wait for the next official release can get it from svn, branch "elven-staging": click here.

Note: NWN 1.69 beta 10!
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Timear



Joined: 23 Aug 2005
Posts: 31

PostPosted: Thu Jun 26, 2008 20:49    Post subject: Reply with quote

Is hooking (and supressing) of the "scribe scroll"-event possible?
With the functions the upcoming nwnexalt is providing, a custom spell-school-system would be possible.
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elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Sun Jun 29, 2008 22:11    Post subject: Reply with quote

Timear wrote:
Is hooking (and supressing) of the "scribe scroll"-event possible?
With the functions the upcoming nwnexalt is providing, a custom spell-school-system would be possible.


Since scribe scroll is a feat
feats.2da wrote:
945 FEAT_SCRIBE_SCROLL

you should be able to hook that just fine.
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weldieran



Joined: 05 Aug 2005
Posts: 71

PostPosted: Tue Aug 12, 2008 20:53    Post subject: Reply with quote

Just curious, can nwnx_events be used to hook shift/unshift?

I was looking at the EVENT_TYPE_TOGGLE_MODE and wondering if that's where I could make it happen.


Kinda tired of watching players die due to a servervault character save. When they are near death in shifted form, the save unshifts/shifts them, causing them to die - even if they don't have boosted con.
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acaos



Joined: 08 May 2007
Posts: 153

PostPosted: Tue Aug 12, 2008 22:30    Post subject: Reply with quote

The Scribe Scroll feat is actually handled in x2_inc_craft, totally in scripts.

Right now, shift/unshift aren't caught by the events plugin. What we do on Higher Ground is avoid force-saving polymorphed characters except when absolutely necessary to prevent exploits.

Acaos
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