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Timear
Joined: 23 Aug 2005 Posts: 31
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Posted: Sun Mar 16, 2008 10:06 Post subject: |
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Cool!
You're the man! |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Mon Mar 17, 2008 23:58 Post subject: |
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WOW, I'll definitely go over to linux.
Or maybe later, when I get linux server hosting _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Thu Mar 27, 2008 20:43 Post subject: |
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virusman wrote: | Now you can override almost any hardcoded feat, skill or mode (including Hide, HIPS, etc.). |
I wonder if it can hook Use a Possesion Familiar feat. Is it? _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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brilhasti
Joined: 04 Jun 2008 Posts: 8
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Posted: Wed Jun 04, 2008 21:40 Post subject: |
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Any word on a windows port yet? I'm very interested in this module, but can't use it since I don't own the PW server, and its currently running Windows. HiPS is terribly implemented in NWN1 and needs a delay put in. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Thu Jun 05, 2008 7:20 Post subject: |
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It's definitely in the works. A partial port is in the Subversion repository, and will be released When It's Done. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Thu Jun 05, 2008 15:13 Post subject: |
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Woot! I was hoping someone would port it over. I can't wait for it to be released. |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Thu Jun 05, 2008 15:51 Post subject: |
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I'll try to finish NWNX Events 1.1 for Windows when NWNX Ruby is released if Zebranky doesn't do it earlier. |
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brilhasti
Joined: 04 Jun 2008 Posts: 8
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Posted: Thu Jun 05, 2008 23:44 Post subject: |
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Awesome! I can't wait! This should help balance things quite a bit. |
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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Thu Jun 12, 2008 21:52 Post subject: |
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I've added signatures and hooks for the following events:
- PossessFamiliar (with bypass)
- - OBJECT_SELF = Player
- SetPauseState (when a DM presses "Pause"/"Unpause") (with bypass)
- - OBJECT_SELF = Module
- - GetEventSubType() is 0 or 1 respectively
Those who do not want to wait for the next official release can get it from svn, branch "elven-staging": click here.
Note: NWN 1.69 beta 10! |
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Timear
Joined: 23 Aug 2005 Posts: 31
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Posted: Thu Jun 26, 2008 20:49 Post subject: |
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Is hooking (and supressing) of the "scribe scroll"-event possible?
With the functions the upcoming nwnexalt is providing, a custom spell-school-system would be possible. |
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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Sun Jun 29, 2008 22:11 Post subject: |
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Timear wrote: | Is hooking (and supressing) of the "scribe scroll"-event possible?
With the functions the upcoming nwnexalt is providing, a custom spell-school-system would be possible. |
Since scribe scroll is a feat
feats.2da wrote: | 945 FEAT_SCRIBE_SCROLL |
you should be able to hook that just fine. |
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weldieran
Joined: 05 Aug 2005 Posts: 71
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Posted: Tue Aug 12, 2008 20:53 Post subject: |
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Just curious, can nwnx_events be used to hook shift/unshift?
I was looking at the EVENT_TYPE_TOGGLE_MODE and wondering if that's where I could make it happen.
Kinda tired of watching players die due to a servervault character save. When they are near death in shifted form, the save unshifts/shifts them, causing them to die - even if they don't have boosted con. |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Tue Aug 12, 2008 22:30 Post subject: |
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The Scribe Scroll feat is actually handled in x2_inc_craft, totally in scripts.
Right now, shift/unshift aren't caught by the events plugin. What we do on Higher Ground is avoid force-saving polymorphed characters except when absolutely necessary to prevent exploits.
Acaos |
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