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Extreme
Joined: 28 Nov 2007 Posts: 135
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Posted: Sat Jul 19, 2008 1:32 Post subject: |
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i as told that this was included in the nwnx_easy (which i put in ). But can i be refered to where i can get the info on how to use it in game? |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Sat Jul 19, 2008 18:47 Post subject: |
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You are mistaken. This isn't included in nwnx_easy yet, since it's not released yet. It will be once the plugin is released officially by Virusman. I for one am very curious about this one. |
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Extreme
Joined: 28 Nov 2007 Posts: 135
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Posted: Sun Jul 20, 2008 13:03 Post subject: |
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oh...misinformed, I am |
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sol
Joined: 15 Aug 2008 Posts: 4
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Posted: Tue Sep 09, 2008 21:38 Post subject: |
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Will be a plugin to windows version? Our server will be a very greatfull if it will be. |
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Extreme
Joined: 28 Nov 2007 Posts: 135
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Posted: Wed Oct 15, 2008 8:33 Post subject: |
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would i get flogged if i asked if there was an update on this?
If i will...
then i wont ask |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Fri Oct 17, 2008 21:22 Post subject: |
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There is not that I know of, but that's a good question -- I had forgotten about it. I'll take a look tonight, but no promises. It's a monumental job. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Fri Oct 17, 2008 21:40 Post subject: |
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No update on this yet. It's still in the plans. The current codebase (written 2 years ago, without any symbols) isn't worth submitting to SVN even as a branch. |
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Extreme
Joined: 28 Nov 2007 Posts: 135
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Posted: Fri Oct 17, 2008 22:25 Post subject: |
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great to hear. if you need atest dummy, let me know |
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Vinlaell
Joined: 01 Apr 2008 Posts: 3
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Posted: Sat Jan 24, 2009 18:08 Post subject: |
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This should be possible in windows as i have used artmoney to edit the names of players, player bios itemnames descriptions of items / familiars of players etc on the (windowsxp)server via memory hack so i dont see why a nwnx plugin cant do the same edit to memory address, just hope that the address is unchanging i dunno how they make memory "hacks" that know how to keep up with changing addresses, also with a plugin like this you could change servername, module name, min max players etc all that via script ingame if you wanted |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sat Jan 24, 2009 21:29 Post subject: |
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This plugin is more than a simple memory edit; you can set different names to be displayed *to different players*. For example, you could implement a system where all PCs have the floaty name "Unknown Adventurer" until they introduce themselves (with some kind of introduction code, maybe a chat command or something). You can also change the displayed names of any other sort of game object, so you could do things like a custom identification system to replace the Lore check. There are MANY possibilities with this. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Vinlaell
Joined: 01 Apr 2008 Posts: 3
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Posted: Sun Jan 25, 2009 19:51 Post subject: |
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i'd like to know how to mess with memory of my nwserver / client in linux period, unlike windows i have seen no memory editor for linux |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sun Jan 25, 2009 20:49 Post subject: |
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It's called NWNX (for the server, anyway)
Or for more general purposes, there's always gdb. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Ne0nx3r0
Joined: 29 Nov 2006 Posts: 36
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Posted: Sun Feb 22, 2009 0:36 Post subject: |
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Any word on this? |
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Ne0nx3r0
Joined: 29 Nov 2006 Posts: 36
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Posted: Sun Mar 01, 2009 17:58 Post subject: |
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*bump?*
Just curious, because I'm working on updating some scripts in my mod and I'd love to use this sort of functionality in a LOT of areas, but if it's on the back burner, or isn't really feasible to be released anytime soon (which is completely understandable considering how complex it is) I'll just have to suck it up and move on ; ). |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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