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Aedrielle
Joined: 30 May 2005 Posts: 7
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Posted: Sun Sep 25, 2005 12:14 Post subject: |
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If items added to the merchant where deleted from module (moved to external resource), is a store able to generate them as well from there? |
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Alosynth
Joined: 06 Jan 2005 Posts: 24
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Posted: Wed Sep 28, 2005 4:21 Post subject: |
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Theorhetically, it should, (I think) though I've never tried.
I just looked at the what info is stored in the Merchants blueprint file for items. Its just the the items ResRef, some position info, and whether it is infinite or not. If an item loaded into a merchants inventory in the same way that CreateItem works, I can't see why it wouldn't work.
I'd be interested to hear any results from trying this. (or might even possibly give it a try myself sometime this week) |
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Lanthar D'Alton
Joined: 10 Feb 2005 Posts: 100
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Posted: Thu Feb 16, 2006 3:48 Post subject: Some questions for Papillon |
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Papillon wrote: |
The Resource Manager v0.0.2 can now load many more types of resources from an external directory (I tried Items, Placeables, Creatures, Scripts, and a Dialog).
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Is there a newer version than this incorporating the changes mentioned in your later posts?
Papillon wrote: |
PS: and especially for Blacksting: Resource limit is now at 512 K |
What's that mean? Am I limited to 1/2 meg of files in the resource folders?
-Lanthar |
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Blacksting
Joined: 03 Jan 2005 Posts: 107
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Posted: Thu Feb 16, 2006 8:56 Post subject: |
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No the limit is for a single resource Lanthar.
I have added some very interesting additions to the resource plugin.
1) GFF editing: Any GFF file brought through can be edited by first calling a parameter set string before a CreateObject() function is called.
2) Support for Folders: ini setting Folders = 1 will allow the resource folder to be split up by extension.
3) Area Override: any of the .are, .gic, .git, .ifo files will be loaded from the Resource folder first. This means you can update areas without touching the mod file. If no file is found it takes it from the mod file. A reboot is necessary, however, for Resource changes to occur.
I have yet to release this. I will do so if there are interested parties. |
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Lanthar D'Alton
Joined: 10 Feb 2005 Posts: 100
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Posted: Wed Feb 22, 2006 7:25 Post subject: Interest |
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Sure, I'm interested
-Lanthar |
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Aedrielle
Joined: 30 May 2005 Posts: 7
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Posted: Fri Jun 09, 2006 14:35 Post subject: |
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Is there or will be a working version for the newest patch?
My Windows server crashes while using resman.dll after updating to 1.67. |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Tue Jun 13, 2006 10:30 Post subject: |
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Oh really ? Does anybody else have this problem as well ? _________________ Papillon |
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Aedrielle
Joined: 30 May 2005 Posts: 7
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Posted: Tue Jun 13, 2006 20:17 Post subject: |
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Papillon wrote: | Oh really ? | Does it mean it shouldn't ? |
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Blacksting
Joined: 03 Jan 2005 Posts: 107
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Posted: Tue Jun 13, 2006 22:32 Post subject: |
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My resource plugin is working fine with 1.67 (although I have recompiled and changed it slightly.) |
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Aedrielle
Joined: 30 May 2005 Posts: 7
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Posted: Wed Jun 14, 2006 1:21 Post subject: |
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Mine generates an access violation now (unhandled exception in nwserver.exe - nwnx_resman.dll) at 0x07251984.
I'd be gratefull, if you would care to share your version. |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Wed Jun 14, 2006 10:44 Post subject: |
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Yes, please try Blackstings DLL. If his version works, I will try to update mine as well. _________________ Papillon |
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Blacksting
Joined: 03 Jan 2005 Posts: 107
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Aedrielle
Joined: 30 May 2005 Posts: 7
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Posted: Thu Jun 15, 2006 1:29 Post subject: |
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Thanks a lot.
It did not help though, because the dll was not the cause after all (!).
I found the culprit - it was a missing door entry (changed in genericdoors.2da), invisible in the toolset, but still attached to the area file.
Both dll versions are working now. |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Fri Jun 23, 2006 13:56 Post subject: |
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Blacksting, could you release the sources of your version of nwnx_resman? |
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Heziva
Joined: 02 Jul 2006 Posts: 1
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Posted: Sun Jul 02, 2006 12:15 Post subject: |
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BLacksting, can u make any mini documentation for u're dll plz?
I'd like to use it for my pw, but can u only say the changes from pap's version, and how to use it?
Thx a lot
- this plug is awesome, thx guys! |
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