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Resource Manager Plugin
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Sun Jun 22, 2008 2:34    Post subject: Reply with quote

Blacksting wrote:
http://members.cox.net/blacksting/NWN/nwnx_resman.dll

I had removed it... but now it is back up.

Does anyone have the source for this, or know how to contact Blacksting? I believe there's a memory leak in this version (not entirely sure), but one of our linked worlds has developed to require the new features.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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A



Joined: 19 Jun 2008
Posts: 8

PostPosted: Sun Jun 22, 2008 10:25    Post subject: Reply with quote

Hi, try this:

http://www.aurilites.com/NWNX/ResMan.7z

Not sure if version match. I Hope it help.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Jun 23, 2008 7:03    Post subject: Reply with quote

Sadly, that's not it. Anyone else?
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Sat Jul 12, 2008 1:04    Post subject: Reply with quote

Bump. Anyone have the source or know how to contact Blacksting?
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Mon Nov 23, 2009 10:39    Post subject: Reply with quote

This is a plugin and your required to run nwnx to use this? Does this work with the linux version?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Nov 23, 2009 17:35    Post subject: Reply with quote

Yes, yes and yes. I believe the version in the Linux repository works, anyway, but I haven't tested it.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Tue Nov 24, 2009 10:58    Post subject: Reply with quote

This works with the linux client? Not the server.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Nov 24, 2009 11:09    Post subject: Reply with quote

NWNX is entirely server-side, so no.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Tue Nov 24, 2009 11:14    Post subject: Reply with quote

Zebranky wrote:
NWNX is entirely server-side, so no.


Well then is there a way to enable DebugMode 1?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Nov 24, 2009 13:11    Post subject: Reply with quote

What exactly are you trying to do?
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Tue Dec 01, 2009 5:21    Post subject: Reply with quote

I need to be able to update and run scripts from inside the game as a player. It just a testing server only so multiple people come on with the password and test what they have uploaded against other works from fellow developers it would make testing a lot faster.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Dec 01, 2009 11:38    Post subject: Reply with quote

There's no way to do that directly as a player, either with NWNX or without. You could have them upload to the resman resource folder, though, which would make their changes take effect immediately.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Wed Dec 02, 2009 4:52    Post subject: Reply with quote

How are they going to run there scripts to test them without the dm_runscript command with resman?
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MaxRock



Joined: 24 Jan 2008
Posts: 196

PostPosted: Wed Dec 02, 2009 7:16    Post subject: Reply with quote

Goddard wrote:
How are they going to run there scripts to test them without the dm_runscript command with resman?


It's definitly possible to run scripts as a player. Simtools does it. Even without nwnx it's possible by utilizing the OnChat event to parse the string and then do ExecuteScript(...) if the right combination is encountered; e.g: ~rs myscript
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Goddard



Joined: 23 Nov 2009
Posts: 22

PostPosted: Wed Dec 02, 2009 10:03    Post subject: Reply with quote

I'm having compiling issues.

Whats the difference between resman and leto?
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