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NWNx_speech plugin

 
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Mikel



Joined: 23 Jan 2008
Posts: 13

PostPosted: Fri Jul 04, 2008 12:02    Post subject: NWNx_speech plugin Reply with quote

Hi all, little help needed

How can i make in nwn1 when a player speaks something, like *anything u want* the text and the ** icons go another color ie: cyan or whatever?.

Im using NwNx speech plugin 1.03 for listen and processing dice rolls and emotes

Any help is appreciated.

Cheers!
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Fri Jul 04, 2008 23:31    Post subject: Reply with quote

use nwnx_chat instead
and you can also download Funky's SimTools

also new patch and its OnChat event can do that (untested if colored text appear correctly colored)
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Sat Jul 05, 2008 0:08    Post subject: Reply with quote

Yeah, I'd highly recommend you make the switch to nwx_chat and SIMTools. As for colored tex, you just need to add the correct color codes. You can find a color code generator on the vault, and there are a ton of them set as consts in SIMTools.

Funky
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Sat Jul 05, 2008 22:18    Post subject: Reply with quote

Use SIMTools as a demonstration, and extract the parts that will be useful, but it sounds like you already have a script or a bunch of scripting routines that you could use quite effectively with nwnx_chat without having to get used to new functions.

Remember: SIMTools is not the only way of using nwnx_chat. But it's a damn good implementation, and excellent for example code!
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