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monezz
Joined: 03 Jan 2005 Posts: 52 Location: The Netherlands
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Posted: Sat Jan 22, 2005 14:01 Post subject: script compiler |
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It's not directly related to nwnx,
but I crossed half the internet in search of a linux nwn script compiler, so here we go:
Does anybody got a nwn script compiler (like torlack's) running under linux? |
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dguntner
Joined: 31 Dec 2004 Posts: 116
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Posted: Sun Jan 23, 2005 7:24 Post subject: |
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I haven't seen one, but then how would you use it? The toolset editor only runs under Windows, so what opportunity would you have to USE the script compiler under Linux?
--Dave |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Sun Jan 23, 2005 11:53 Post subject: |
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You do not need the toolset editor for everything... module packing and unpacking can be done externally, and script code certainly can be written in a plain text editor. _________________ Papillon |
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monezz
Joined: 03 Jan 2005 Posts: 52 Location: The Netherlands
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Posted: Sun Jan 23, 2005 11:59 Post subject: |
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Well, I have a module packer/unpacker running under linux.
With a script compiler I could make adjustements to the scripts and pack the module without having it to open in the toolset.
Especially large modules in combination with the toolset canbe a real nightmare.
The source script files can be put under version control.
I'm sure the same thing would be possible on a windows machine, but I use my linux laptop for all my development activities.
Last but not least I'm just curious if it is possible. |
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Beowulf
Joined: 23 Jan 2005 Posts: 4 Location: Austin, TX
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Posted: Sun Jan 23, 2005 17:17 Post subject: |
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I would investigate the PRC compiler. Theirs is based on Torlack's compiler which presumably had some work done on porting it to Linux. If PRC will release the source of their modified Torlack compiler you may be able to get it to compile on linux.
You can get the source for Torlack's here. I believe that Torlack's compiler doesn't compile proper code for current versions of NWN, but PRC has updated it to work... so I'd see if you can get the source code to their version. _________________ -Beowulf |
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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Posted: Sun Feb 20, 2005 12:46 Post subject: |
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btw. I have set up a couple of scripts to unpack and pack mods including compiling.
I use it to save our mods in CVS. Let me know if you want a copy and I can send it to you. _________________ MNXJ - Java API for NWN : https://www.sourceforge.net/projects/mnxj/ |
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NoMercy
Joined: 03 Jan 2005 Posts: 123 Location: UK
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mfx
Joined: 13 Feb 2005 Posts: 19 Location: Stockholm, Sweden
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Grinning Fool
Joined: 12 Feb 2005 Posts: 264
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Posted: Mon Feb 21, 2005 8:45 Post subject: |
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An excellent cross-platform packer/unpacker/xml-to-gff-and-back converter...
Info here:
http://nwntools.sourceforge.net/modpacker.html
SF project here:
http://sourceforge.net/projects/nwntools
This also works for hak files though it's not advertised as such. I've been using it heavily for a couple months now on my mod and more recently on my haks. I've had no issues that couldn't be attributed to user error. Only complaint I have is that the XML-to-GFF converter doesn't give very useful error output... |
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Remy
Joined: 20 Jan 2005 Posts: 6
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