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script compiler

 
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monezz



Joined: 03 Jan 2005
Posts: 52
Location: The Netherlands

PostPosted: Sat Jan 22, 2005 14:01    Post subject: script compiler Reply with quote

It's not directly related to nwnx,
but I crossed half the internet in search of a linux nwn script compiler, so here we go:

Does anybody got a nwn script compiler (like torlack's) running under linux?
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dguntner



Joined: 31 Dec 2004
Posts: 116

PostPosted: Sun Jan 23, 2005 7:24    Post subject: Reply with quote

I haven't seen one, but then how would you use it? The toolset editor only runs under Windows, so what opportunity would you have to USE the script compiler under Linux? Very Happy

--Dave
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Sun Jan 23, 2005 11:53    Post subject: Reply with quote

You do not need the toolset editor for everything... module packing and unpacking can be done externally, and script code certainly can be written in a plain text editor.
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monezz



Joined: 03 Jan 2005
Posts: 52
Location: The Netherlands

PostPosted: Sun Jan 23, 2005 11:59    Post subject: Reply with quote

Well, I have a module packer/unpacker running under linux.
With a script compiler I could make adjustements to the scripts and pack the module without having it to open in the toolset.
Especially large modules in combination with the toolset canbe a real nightmare.

The source script files can be put under version control.

I'm sure the same thing would be possible on a windows machine, but I use my linux laptop for all my development activities.

Last but not least I'm just curious if it is possible.
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Beowulf



Joined: 23 Jan 2005
Posts: 4
Location: Austin, TX

PostPosted: Sun Jan 23, 2005 17:17    Post subject: Reply with quote

I would investigate the PRC compiler. Theirs is based on Torlack's compiler which presumably had some work done on porting it to Linux. If PRC will release the source of their modified Torlack compiler you may be able to get it to compile on linux.

You can get the source for Torlack's here. I believe that Torlack's compiler doesn't compile proper code for current versions of NWN, but PRC has updated it to work... so I'd see if you can get the source code to their version.
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mfx



Joined: 13 Feb 2005
Posts: 19
Location: Stockholm, Sweden

PostPosted: Sun Feb 20, 2005 12:44    Post subject: Reply with quote

Check out the work of Sumpfork. He just released v0.8 of his neveredit. It includes both visual editor aswell as a script editor.
Get it here : http://openknights.sourceforge.net/tikiwiki/tiki-index.php?page=neveredit

He is a part of the OpenKnights and they have release compilers for linux aswell as for mac.
Its a part of their NWNTools : http://openknights.sourceforge.net/tikiwiki/tiki-index.php?page=NWNTools
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MNXJ - Java API for NWN : https://www.sourceforge.net/projects/mnxj/
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mfx



Joined: 13 Feb 2005
Posts: 19
Location: Stockholm, Sweden

PostPosted: Sun Feb 20, 2005 12:46    Post subject: Reply with quote

btw. I have set up a couple of scripts to unpack and pack mods including compiling.
I use it to save our mods in CVS. Let me know if you want a copy and I can send it to you.
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NoMercy



Joined: 03 Jan 2005
Posts: 123
Location: UK

PostPosted: Sun Feb 20, 2005 16:16    Post subject: Reply with quote

Anyone know of a hakpak packer/unpacker for linux?

Heh found one, http://nwvault.ign.com/Files/other/data/1053576776593.shtml

Just needs a good recompile for linux :)
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mfx



Joined: 13 Feb 2005
Posts: 19
Location: Stockholm, Sweden

PostPosted: Mon Feb 21, 2005 0:33    Post subject: Reply with quote

I have put my util scripts for mod making on sourceforge.net
Go to http://www.sourceforge.net/projects/mnxj/ and you will find them under "Linux scripts for nwn tools"

Read the REAMEs and INSTALLs. Provided as is Wink
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Grinning Fool



Joined: 12 Feb 2005
Posts: 264

PostPosted: Mon Feb 21, 2005 8:45    Post subject: Reply with quote

An excellent cross-platform packer/unpacker/xml-to-gff-and-back converter...

Info here:
http://nwntools.sourceforge.net/modpacker.html

SF project here:
http://sourceforge.net/projects/nwntools

This also works for hak files though it's not advertised as such. I've been using it heavily for a couple months now on my mod and more recently on my haks. I've had no issues that couldn't be attributed to user error. Only complaint I have is that the XML-to-GFF converter doesn't give very useful error output...
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Remy



Joined: 20 Jan 2005
Posts: 6

PostPosted: Tue Feb 22, 2005 5:41    Post subject: Reply with quote

For the Perl junkies out there:

http://fireball.acr.fi/nwn/
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