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Playerlist Disabling?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Mar 30, 2009 7:52    Post subject: Reply with quote

Quick and dirty release (source only, minimal testing):
http://artemis.mercuric.net/nwnx_nocharlist-20090330.rar

New features:
- Hiding list of classes (hides completely, too, no "Barbarian (0)" junk)
- Disguising all portraits (displays po_nobod02_, the generic shadowed face image, for everyone)

You'll need to comment out the features you don't want before compiling. I do plan to integrate this with nwnx_fixes and use .ini options to toggle the features, but I might as well release this now. Enjoy!
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Mon Mar 30, 2009 18:01    Post subject: Reply with quote

Amazing (hopefully!)

Now I have to figure out what the heck it is you based this off of so it compiles right......
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Mar 30, 2009 18:10    Post subject: Reply with quote

nwnx_fixes. elven already merged it into the Linux SVN version, too. I daresay he is the man. Smile
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Mon Mar 30, 2009 19:02    Post subject: Reply with quote

Got it, thanks.

Looking good, but portrait concealment isn't perfect. It shows the 'temporary' portrait during polymorph, shapechange, shapeshift, familiar possession, etc. (i.e. spider portrait for spider shape). The only thing I could think of to alleviate that off the top of my head is to inject/alter the string in the net-code right before the server sends off the reply to whichever 'BN**' string triggers the response. ...Or inject it into another place which doesn't get overridden. :S
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Mar 30, 2009 22:58    Post subject: Reply with quote

Ah, hrm. I am already doing it very close to the message sending, but there may be a different code path for polymorphed players.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Mar 31, 2009 0:58    Post subject: Reply with quote

So there is. Fixed in the latest Linux SVN.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Tue Mar 31, 2009 4:40    Post subject: Reply with quote

Which SVN is it on? Sad

I'm staring at this, http://nwn.virusman.ru/svn/nwnx2-linux/trunk/plugins/ , but I don't see it.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Wed Apr 01, 2009 0:18    Post subject: Reply with quote

It's part of fixes now.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Wed Apr 01, 2009 8:07    Post subject: Reply with quote

Thanx Zebranky - this will do things easier for me as i requested this for a while Wink
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Mikel of Avalon

Kalandur - Die vergessene Welt
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Wed Apr 01, 2009 23:08    Post subject: Reply with quote

Any binaries for Windows? I know of some folks who'd love to see this but they're running Windows. And Windows doesn't use a convenient tool like GCC - to compile stuff you actually have to pay for the privilege.
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Thu Apr 02, 2009 0:29    Post subject: Reply with quote

Aack. I come on to check responses today and see the news about it being in fixes, but now the SVN is down. Is somebody mirroring it?
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Thu Apr 02, 2009 10:08    Post subject: Reply with quote

Damn, seems the site from virusman is hacked. When needed i have get the files yesterday via TortoiseSVN. I can also setup an mirror when needed but must have a little bit of advice how to do it. I have also the files on my linux server via svn command for my own nwn server so possible i can also setup a mirror when i get some help how to do it.
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Mikel of Avalon

Kalandur - Die vergessene Welt
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Apr 02, 2009 10:33    Post subject: Reply with quote

See details here:
http://www.nwnx.org/phpBB2/viewtopic.php?p=10669#10669
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Fri Apr 03, 2009 19:13    Post subject: Reply with quote

Class and portrait hiding appears to be working fine! However, now when I try to close the module, nwserver hangs, runs at 100%, and has to be killed.
Code:
Server: Exiting...
NWNX2lib: Server exiting.
<freezes here>

How can I go about figuring out the cause? If I don't run fixes, it works just fine. It only seems to be a problem when it's in. For reference:
Code:
NWNX2lib: Init
NWNX2lib: org SetString() at 0x81f41b4, new SetString() at 0xb7f47f00
NWNX2lib: org GetObj() at 0x81f40bc, new GetObj() at 0xb7f47f28
* Parsing configuration...
NWN Extender v2.7-beta4
(c) 2004 by the APS/NWNX Linux Conversion Group
(c) 2007-2008 by virusman
Based on the Win32 version (c) 2003 by Ingmar Stieger (Papillon)
and Jeroen Broekhuizen
visit us at http://www.avlis.org

* Loading modules...
CHAT plugin Registerred.
FIXES plugin Registerred.
LETO plugin Registerred.
FUNCTIONS plugin Registerred.
EFUALOG plugin Registerred.
ODBC plugin Registerred.
* NWNX2 activated.
Neverwinter Nights Server
Build:8109
Copyright BioWare Corp 1998-2004
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Mon Apr 06, 2009 17:35    Post subject: Request Reply with quote

I have a request.

Would it be possible to make this plugin optionally Hide DM and/or DM and Players?

I wouldnt mind the ability to have my online status hidden from players, so they wouldnt know if the gaming experience they were experiencing was DM induced, or Hard Coded.


Is it possible to hide online status of individuals completely?

Eg - No name, No Portrait, and No Character info displayed on the server players list from the Character Select screen?


It would be nice if it could be coded to be an optional toggle, of DMS Hidden, DMS/Players Hidden, Players Hidden.

Is the hiding of players (completely, not just masking them) on the character select screen, at all possible? Eg - Displays 5/64 players online, but does not show the players or DMs?
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