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Squatting Monk



Joined: 28 Jun 2007
Posts: 76

PostPosted: Mon Oct 26, 2009 6:55    Post subject: Reply with quote

I would like to see something like this as well to overcome the inability to play combat animations in the module.

Looks like some fun stuff to sink my teeth into. Now I just need to get a Linux box up and running.
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axs



Joined: 11 Feb 2005
Posts: 76

PostPosted: Tue Dec 08, 2009 3:38    Post subject: Reply with quote

Hi again. I've decide to snatch some part of my testing plugin.
Features:
  • Eximine CR on NPC only
  • Percentage HP display on party bar
  • Hide area on party bar (only if different)
  • Two new ReqType for cls_pres_*.2da :
    • DIVSPELL (checks if spell slots of given level are greater than zero for divine spellcasters. Not perfect but better than nothing)
    • SPECIALIST (for wizard specialization)
    • RACENOT

  • New itemproperty for adjusting armor's max. dex. bonus. (example 2das in archive)
  • New itemproperty that makes item not usable by high UMD skill
  • Ability to equip unidentified items. (for cursed items)


I hope it will be usefull.

nwnx2.ini
Code:
[EXTEND]
examine_cr_npc_only=1
party_percentage_hp=1
party_hide_areas=1
maxdexbonus_ip=99      ;AdjustMaxDexBonus index in itempropdef.2da | 0 to disable
ineffective_umd_ip=100 ;IneffectiveUseMagicalDevice index in itempropdef.2da | 0 to disable
equip_unidentified=1



CUSTOM TLK entries for MAX DEX BONUS property.
From: 29965 (16807181)

Code:

29965: Ineffective: Use Magical Device*
29966: Ineffective: Use Magical Device
29967: Use Magical Device skill is not effective against this item.
29968: Maximum Dexterity Bonus:*
29969: Maximum Dexterity Bonus:
29970: Will adjust armor's maximum dexterity bonus.
29971: -8
29972: -7
29973: -6
29974: -5
29975: -4
29976: -3
29977: -2
29978: -1
29979: None
29980: +1
29981: +2
29982: +3
29983: +4
29984: +5
29985: +6
29986: +7
29987: +8
29988: +9
29989: +10


Last edited by axs on Wed Feb 24, 2010 13:27; edited 2 times in total
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Timear



Joined: 23 Aug 2005
Posts: 31

PostPosted: Tue Feb 02, 2010 20:32    Post subject: Reply with quote

Hi everyone

Like withe the dm_actions plugin i can't connect to the server that is referenced in the link. Is this plugin still available anywhere?

Kind regards
Timear
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Tue Feb 02, 2010 21:35    Post subject: Reply with quote

http://data.virusman.ru/nwn/mirrors/funcsext.tar.gz
_________________
In Soviet Russia, NWN plays you!
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elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Tue Feb 02, 2010 22:03    Post subject: Reply with quote

*bump*

Yes, please re-publish, preferably in a svn branch.
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axs



Joined: 11 Feb 2005
Posts: 76

PostPosted: Wed Feb 03, 2010 1:31    Post subject: Reply with quote

Ok, all plugins are now in my branch.
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Timear



Joined: 23 Aug 2005
Posts: 31

PostPosted: Wed Feb 03, 2010 13:32    Post subject: Reply with quote

Thank you very much
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Ravine



Joined: 26 Jul 2006
Posts: 105

PostPosted: Sun Sep 12, 2010 13:54    Post subject: Reply with quote

Hi!

Quote:
CreateAreaTransitionOnLocation - This is little hack, function will create trap a change it into area transition trigger and use OnAreaTransitionClick script for jump.


Is it possible to change the trap to generic trigger? As i know, there is no function to create trigger from script, am i right?

thx
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drake127



Joined: 26 Jan 2010
Posts: 28

PostPosted: Sun Sep 12, 2010 15:11    Post subject: Reply with quote

Yes, it is and I incidentally made this patch for myself. I'll send it to SVN at evening.

d127Edit: Done, didn't test it though.
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Ravine



Joined: 26 Jul 2006
Posts: 105

PostPosted: Sun Sep 12, 2010 20:30    Post subject: Reply with quote

Woohoo, great, thank you!

edit: tested, works great, SetScript works after the change, awesome!
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