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the.gray.fox
Joined: 11 Dec 2009 Posts: 21
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Posted: Thu Dec 17, 2009 16:27 Post subject: Dispel Magic rules. And some question on it. |
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Hello.
I never took part in a Pen and Paper game.
My D&D experience is NWN.
But I have a copy of the "Dungeons & Dragons player's handbook -core rulebook I-" (third edition rules).
And I have based some of my scripts off of what is in the book.
I have some questions, and would like to hear informed opinions.
Reading again the player's handbook I notice two statements clashing with each other.
I quote:
Page 158, section Special Abilities:
Quote: | Supernatural Abilities: [...] Supernatural abilities are not subject to spell resistance or to being dispelled by dispel magic. |
Page 196, Dispel Magic (the spell description):
Quote: | [...] Dispel Magic can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells. |
*confused*
Which one is the correct statement?
Also, the examples made in the Dispel Magic spell description clearly define what I call Beneficial Lasting spells (Haste, Mage Armor, Premonition) as dispellable. It is not explicit, however, if Harmful Lasting spells (Slow, Daze, Feeblemind) are dispellable or not.
What is the rule in Pen and Paper?
I should ask this to an audience of Pen and Paper players as well.
But for now I value more the opinion of NWN players, for that is where my scripts run.
-fox |
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Gryphyn
Joined: 20 Jan 2005 Posts: 431
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Posted: Fri Dec 18, 2009 9:57 Post subject: |
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As with all conversions between PnP and bits&bytes
compromises haves been made between the 'official' license, and what is delivered.
As a scripter, it's up-to-you which one you want to use.
Supernatural would equate to 'Divine' (for resistance etc) if that's what your after
Cheers
Gryphyn |
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the.gray.fox
Joined: 11 Dec 2009 Posts: 21
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Posted: Fri Dec 18, 2009 13:32 Post subject: |
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My questions were very specific.
I thank you that you used your time to reply, but you have not answered my questions.
I asked if, in Pen and Paper, Supernatural is dispellable or not; and if dispel magic permits to dispel *any* ongoing spell (goods and bads alike).
My regards.
-fox |
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Paul R
Joined: 17 Apr 2009 Posts: 42
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Posted: Fri Dec 18, 2009 15:02 Post subject: |
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This question may be best asked on the BioBoards, I don't anyone is under the illusion that NWN adheres to all the D&D rules but at least there you may get some of the thought process of what was done and for what reasons
For specific rule questions and PnP you could try these folks |
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the.gray.fox
Joined: 11 Dec 2009 Posts: 21
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Posted: Fri Dec 18, 2009 17:24 Post subject: |
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Hello
The "folks", looks to me they focus on 4E rules -- forgetting the before.
I searched: their wiki, their knowledge base, their thin boards.
Nothing useful came up. Not even for 4E.
And they are the official depositaries of the informations I am after? -- haha
(open...
I am loathe to register to a new place -- and just to ask a question...
I dislike the concept of registering.
Even more if I have to tell my name and other personals.
This very website -and a select few others- is exception to the rule.
... closed)
This forum has a number of registered users.
All played NWN, with chance that some have played Pen and Paper too.
My questions are specific, but they should be part of common knowledge (for PnP-ers).
If you play spellcaster it is automatic that you know what you can dispel or not.
Makes sense?
So I shall remain in wait for answers.
-fox |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Fri Dec 18, 2009 22:16 Post subject: |
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The 3.5 PHB removes the term "supernatural abilities" from the spell description, so I'd guess that the intent in 3.0 was to have them *not* be dispellable. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Fri Dec 18, 2009 23:37 Post subject: |
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The problem is your choice of fora - you're asking a bunch of coders about something you want to code, rather than how to code it. Regardless, I'm fairly certain that Su wasn't intended to be dispellable. The implementation we went with on HG was that neither Su nor Ex is dispellable, and Su isn't removed on resting either (only Ex).
Funky |
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Gryphyn
Joined: 20 Jan 2005 Posts: 431
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Posted: Fri Dec 18, 2009 23:52 Post subject: |
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If you're after an OFFICIAL ruling on what to do. You need to head over to the Wizards D&D website. You should be able to get to most of the information without the need to register. |
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Belsirk
Joined: 04 Sep 2009 Posts: 16
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Posted: Sat Dec 19, 2009 4:04 Post subject: |
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Supernatural Effect AREN'T SPELLS AT ALL (Except because they don't work on antimagic field) , that is the reason Dispel magic can't dispel it ...
Now, PH 3.5 Ed don't have the clause you acclaim, only have this one
Quote: | Dispel Magic can dispel (but not counter) the ongoing effects of spell-like effects as well as spells. |
Quote: |
Also, the examples made in the Dispel Magic spell description clearly define what I call Beneficial Lasting spells (Haste, Mage Armor, Premonition) as dispellable. It is not explicit, however, if Harmful Lasting spells (Slow, Daze, Feeblemind) are dispellable or not.
What is the rule in Pen and Paper? |
If the spell effect aren't instantaneous and the spell description don't say nothing about how remove it, you assume a dispel spell can have chance of remove it ... |
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Squatting Monk
Joined: 28 Jun 2007 Posts: 76
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Posted: Sat Dec 19, 2009 5:52 Post subject: |
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3.5 replaces "supernatural abilities" with "spell-like" abilities in the Dispel Magic description, so I think this was simple a typo. |
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the.gray.fox
Joined: 11 Dec 2009 Posts: 21
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Posted: Sun Dec 20, 2009 20:27 Post subject: |
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I thank you all.
So... supernatural is immune to dispel.
And any spell is dispellable -- unless subtype or other factors dictate otherwise.
In this regard the NWN dispel system did it by the rules.
Meaning that I will have to modify my scripts to introduce the new mechanics.
I foresee it shall be a complex task.
Likely I will come back, next time to ask for a programmer point of view.
-fox |
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