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Database driven loot system?
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Fri Jun 17, 2011 11:05    Post subject: also Reply with quote

While not mentioned above....

Dynamic Loot systems that are done in mySQL also have the ability to be controlled via website control panels.


I made one for my PW, which lets me fine tune alot of settings in the PW, from Bonus XP gainage, to Rare Loot drop%.


Also, the ability to create 'Rare' Combo Items, (tier 5)

Basically, as my wiki shows, the items can get names randomly generated.

Asghard's Ring of the Forest etc

In the database table for rare combo items, it has definitions of rare combo's, which are matched by prefix, suffix, and item type.

So,
If prefix = Asghard's,
Item Type = Ring
and Suffix = of the Forest...

then the loot system knows, to NOT randomly generate the item, and instead, put specific item properties onto the item, based on what is stored in the database.


[img]http://nwn.azmodan.net/forum/index.php?action=dlattach;topic=106.0;attach=21;image[/img]


darn - IMG Tags not working...
This is kinda what the front end of the system looks like, its very easy to make something like this, once you have all your item properties stored in the database.
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Kato



Joined: 05 Mar 2010
Posts: 47

PostPosted: Fri Jun 17, 2011 19:23    Post subject: Reply with quote

Thank you again, Baaleos.
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