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Sethan
Joined: 04 Oct 2008 Posts: 47
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Posted: Mon Jun 13, 2011 5:47 Post subject: NWNX_Areas question |
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Just starting to poke around with this, and have a question:
Would it be possible to add the ability to rotate an area during the creation process, by 90º, 180º, or 270º?
The reason to do this is for use with a pool of random areas: it would effectively increase the variety of areas without having to create additional template areas. |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Wed Jun 15, 2011 17:43 Post subject: |
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I dont think it is possible via scripting or even via the nwnx c++ coding.
The area orientation is determined by where you place the tiles in toolset, once placed, they are static as far as scripting goes.
Someone else with better knowledge would be able to answer more definitively than I can.
At the moment, my gut tells me the answer is 'No' |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Wed Jun 15, 2011 20:47 Post subject: |
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It's possible, NWN Toolset does this (Edit -> Rotate Area).
The easiest way do do this is to use Ruby+nwn-lib to edit the .are and .git files, changing the coordinates of all tiles and objects. You can even generate a completely new area with GFF editor. _________________ In Soviet Russia, NWN plays you! |
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