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nwnx_funcs - SetTAG Crash
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Mon Jun 18, 2012 17:54    Post subject: Loaded Reply with quote

Loaded your new dll from sourceforge, and updated server to use it.
Had a player go to the Thryndir Jungle, and Die - He respawned, and no crash.

Thanks again Maxrock for fixing it.

Although, im slightly confused at how it only occured for some areas, and not others?
Any working theories?


9/10 of the areas in my module worked fine with the area copying, and setting tags.

That area I sent you, just happens to be one of the ones that crashed 100% of the time.
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MaxRock



Joined: 24 Jan 2008
Posts: 196

PostPosted: Mon Jun 18, 2012 22:56    Post subject: Reply with quote

I'm thinking that removing the tag from the lookup list never actually worked for areas because the CGameObject->Tag pointer pointed to "arbitrary" data for areas (field_18 in CNWSArea which I don't know what it's used for).
It just happened that with that particular area that pointer was NULL and dereferencing it killed everything.
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