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Port of Alternative NWNX_Combat

 
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NorthWolf



Joined: 30 Oct 2010
Posts: 5

PostPosted: Thu Nov 25, 2010 2:17    Post subject: Port of Alternative NWNX_Combat Reply with quote

Hello, folks.

I had spotted a plugin on the Windows section of development entitled "nwnx_combat" that essentially allowed modifications to the combat round, the most alluring of which seemed to be modifications to off-hand attacks. The repository is here, but I haven't managed to find it again on these forums.

I was actually wondering if there's something that does something similar in terms of modifying the attack round that I've overlooked on the forums. I'm really sorry if it's right in front of my face and I'm wasting time asking, though I have searched about the forums without finding anything related to that. Main desire being to modify off-hands or, less likely but still desirable, maybe fudge active combat feats.

Thanks in advance.
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Ave



Joined: 08 Apr 2012
Posts: 8

PostPosted: Sun Apr 08, 2012 11:28    Post subject: Reply with quote

I'm having a similar problem. While the Windows version of nwnx_weapons seems to be able to do it (and circumvent the normal 5-attack limit of EffectModifyAttacks), I can't seem to find any Linux plugin that modifies onhand or offhand attacks. Can anyone point me in the right direction?

Thanks in advance!
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leo_x



Joined: 25 Aug 2010
Posts: 75

PostPosted: Sun Apr 08, 2012 11:52    Post subject: Reply with quote

I did it quite awhile ago in my branch of nwnx_weapons. Not sure if it would work with core2.8 or trunk (pretty positive that it would), I wasn't planning on updating it since I'm moving to a new system. There are a number of hardcoded things specific to my module too, but if someone else isn't interested in adding the functionality proper to a plugin, you could use this as a starting place for doing whatever you want.

Changes to nwnx_weapons:
* Added a hook for Flurry of Blows, such that any weapon flagged as a monk weapon (e,g. quarterstaff) can be used with flurry.
* Added a hook the initialization of the number of attacks onhand/offhand/etc at the beginning of a round.

See https://github.com/jd28/nwnx-ta/blob/master/plugins/weapons/hooks/h_InitializeNumAttacks.c It doesn't work like the windows version (no local vars), but changing to act the same wouldn't be hard.
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Ave



Joined: 08 Apr 2012
Posts: 8

PostPosted: Sun Apr 08, 2012 16:34    Post subject: Reply with quote

Thanks a bunch!
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sara736



Joined: 22 Oct 2014
Posts: 1

PostPosted: Wed Oct 22, 2014 6:51    Post subject: Reply with quote

I understand this is for linux users only, is there a solution for Windows at the moment?
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