merricksdad
Joined: 09 Nov 2013 Posts: 1
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Posted: Sat Nov 09, 2013 15:14 Post subject: Suggestion for Effect Behavior |
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I'm looking for a method to modify effect behavior regarding attack speed, movement speed, and ability to walk through enemies by modifying personal space.
Here is a list of the things I'd like to modify:
*represent time between attacks as a millisecond value rather than attacks per round with a set round time
*apply integer +/- to attack speed delay
*apply % +/- to attack speed delay
*do the same with movement speed, basing the movement speed on 2da values for distance moved per unit of time (appearance 2da)
*ability to temporarily affect a unit's personal space by applying integer and percent modifiers to the value listed in the 2da (appearance 2da)
I'd basically need these functions
Set/GetAttackSpeed(value)
ModifyAttackSpeed(value, percent) or EffectModifyAttackSpeed
Set/GetMoveSpeed(value)
ModifyMoveSpeed(value, percent) or EffectModifyMoveSpeed
Set/GetPersonalSpace(value)
ModifyPersonalSpace(value, percent) or EffectModifyPersonalSpace
Given these functions, I could bypass the terrible built in modifiers for speed, I could bypass the attacks per round limitations, and I could give units abilities to walk through other units based on size, but in a temporary fashion.
If this is something that can be added to NWNX /CX, I would greatly enjoy a discussion about it. |
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