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Terra's NWNX stuff
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Ave



Joined: 08 Apr 2012
Posts: 8

PostPosted: Wed Mar 05, 2014 2:29    Post subject: Reply with quote

You had mentioned a while ago that you were making a general .bic validator for Windows, Terra. Did you ever finish that? Thanks in advance!
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Wed Mar 05, 2014 16:26    Post subject: Reply with quote

Did some stuff regarding the GFF (.bic is GFF) format mostly read/write but its by no means ready to validate bic files. If someone wants to look at it then look under Aurora in my folder: https://onedrive.live.com/?cid=964767fb0c3a645b&id=964767FB0C3A645B!892
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highv priest



Joined: 01 Mar 2013
Posts: 111

PostPosted: Tue May 12, 2015 8:38    Post subject: Reply with quote

What does cache file do in Dynres that is different from adding a file?

Also does Dynres work to retrieve files in ERFs?
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Tue May 12, 2015 16:58    Post subject: Reply with quote

Cache is in memory, and yes, it can retrieve resources from non key gff containers such as erf and mod files.
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Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Tue Jan 19, 2016 11:05    Post subject: Reply with quote

Quote:
https://onedrive.live.com/?cid=964767fb0c3a645b&id=964767FB0C3A645B!892

Link opens, but there's nothing there.
Terra_777 you moved somewhere nwnx plugins?
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Wed Jan 20, 2016 14:30    Post subject: Reply with quote

https://github.com/TerrahKitsune/NWNX
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Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Thu Jan 21, 2016 13:18    Post subject: Reply with quote

thank
He likes mythological foxes Smile

hmm, there *.pdb files, not dll )
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Thu Jan 21, 2016 17:35    Post subject: Reply with quote

PDB files are likely debug symbols left behind by build.
Strictly speaking there should not be dll's or PDB in github.

You need to download and build to generate the dll.
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Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Fri Jan 22, 2016 9:40    Post subject: Reply with quote

Ок, thx =)
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Tue Jun 07, 2016 1:41    Post subject: share dll's? Reply with quote

Hello.

Can anyone share builded dlls for all this stuff? I can't build it with my VS2015 and actually i'm not good at it. I just downloaded sources, tried to build them and got a pack of errors and even a bigger pack of warnins.

Also there's no readmes and nss's there, so some things are complete mystery. Maybe someone have any documentation and axplanations?

Thank you.
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Tue Jun 07, 2016 2:12    Post subject: Reply with quote

https://github.com/TerrahKitsune/NWNX/releases

nwscript libs for those that might need it: https://github.com/TerrahKitsune/NWNX/tree/master/nwscript
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Tue Jun 07, 2016 2:37    Post subject: Reply with quote

Great! Thanks!
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Thu Jun 16, 2016 17:18    Post subject: Reply with quote

Terra,

Tried out your Lua plugin and it appears to work well but it doesn't look like all existing NWScript functions are present in the Lua table. I noticed you had a separate file (nwn_internals.lua) defining functions but not all of them are present.

Do I need to expand this file to include all of the script methods? If so, where can I find the addresses?

Thanks!
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Thu Jun 16, 2016 17:40    Post subject: Reply with quote

I got the addresses from the symbols, however the plugin isnt very complete at all, it can't manage all types that nwscript can. You're probably gonna have to backwards engineer and or create the functions in the plugin.

If you got any wishes on functions to add let me know, if they arent too complicated I could probably do it.
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Thu Jun 16, 2016 17:42    Post subject: Reply with quote

Ah ok. Yeah my goal was to use it to replace NWScript, similar to how the Java plugin works over on the Linux side. I think the amount of effort required might be too much based on what you said though.
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