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Suggestion for Effect Behavior

 
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How many people would use this
Yes
100%
 100%  [ 3 ]
No
0%
 0%  [ 0 ]
Maybe
0%
 0%  [ 0 ]
Total Votes : 3

Author Message
merricksdad



Joined: 09 Nov 2013
Posts: 1

PostPosted: Sat Nov 09, 2013 15:14    Post subject: Suggestion for Effect Behavior Reply with quote

I'm looking for a method to modify effect behavior regarding attack speed, movement speed, and ability to walk through enemies by modifying personal space.

Here is a list of the things I'd like to modify:

*represent time between attacks as a millisecond value rather than attacks per round with a set round time
*apply integer +/- to attack speed delay
*apply % +/- to attack speed delay

*do the same with movement speed, basing the movement speed on 2da values for distance moved per unit of time (appearance 2da)

*ability to temporarily affect a unit's personal space by applying integer and percent modifiers to the value listed in the 2da (appearance 2da)

I'd basically need these functions

Set/GetAttackSpeed(value)
ModifyAttackSpeed(value, percent) or EffectModifyAttackSpeed
Set/GetMoveSpeed(value)
ModifyMoveSpeed(value, percent) or EffectModifyMoveSpeed
Set/GetPersonalSpace(value)
ModifyPersonalSpace(value, percent) or EffectModifyPersonalSpace

Given these functions, I could bypass the terrible built in modifiers for speed, I could bypass the attacks per round limitations, and I could give units abilities to walk through other units based on size, but in a temporary fashion.

If this is something that can be added to NWNX /CX, I would greatly enjoy a discussion about it.
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