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Wart
Joined: 13 Jun 2012 Posts: 45
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Posted: Thu Jan 15, 2015 12:48 Post subject: Open Helmets for NWNCX |
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I read it's possibile to make helmets that do not alter the head model. (just like there is no helmet equipped)
Can someone point me to an hak with at least one of them? (i can add the helmet with a vfx using GetEffectIntegerInternal() functions, already doing it with weapons) |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Thu Jan 15, 2015 18:44 Post subject: |
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As far as I know, nobody has tried doing that.
However, you can use this without updating the VFX helmets by creating an empty helmet model with the NWNCX node to keep the head from disappearing and then apply the VFX with an OnEquip script. _________________ In Soviet Russia, NWN plays you! |
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Wart
Joined: 13 Jun 2012 Posts: 45
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Posted: Thu Jan 15, 2015 22:20 Post subject: |
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That's the plan.
The problem is only one: I'm not able to do do the models (no problem with the scripts, they ready even now) |
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