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nwnx_funcsext still under development ?

 
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Wed Nov 18, 2015 19:23    Post subject: nwnx_funcsext still under development ? Reply with quote

hi,

i was looking forward to use some of the functions in nwnx_funcsext, they looked quite promising. so far, however, i've run into a few bugs. i was wondering if any development is being done on this plugin, or if it was more of an experimental thing that someone was playing around with.

bugs i've found follow.
________________

GetAnimation(...)
this function returns seemingly random results. or at least results that don't seem to correspond in any meaningful way to the animations a character is currently running. certainly they don't have any relationship to the ANIMATION_* constants in nwscript.nss.

void StartTimingBar(object oCreature, int nSeconds, string sScript)
well, it does start a timing bar, but there seem to be some strange timing issues because sometimes the sScript attached to it fires correctly and sometimes it doesn't.

CreateAreaTransitionOnLocation(...)
this function does create a transition object, but the transition is invalid. my goal was to create transitions around waypoints. here is the script i used to test :
Code:
void main()
{
   object oPC = GetEnteringObject();
   if (!GetIsPC(oPC) && !GetIsDM(oPC))
      return;

   object oWP = GetObjectByTag("X13411");   // waypoint around which trans will be built
   if (oWP == OBJECT_INVALID) {
      SendMessageToPC(oPC, "*** NO TRANS-SPAWN WAYPOINT DEFINED");
      return;
   }
   location lWP = GetLocation(oWP);
   string sTag = GetTag(oWP);
   string sTarg = GetName(oWP);            // target of trans stored in wp name

   if (sTarg == "" || sTag == "") {
      SendMessageToPC(oPC, "*** TRANS TARGET NOT DEFINED");
      return;
   }
   SendMessageToPC(oPC, "found source waypoint " + sTag + " at location " + LocationToString(lWP));

   object oTarg = GetObjectByTag(sTarg);
   if (oTarg == OBJECT_INVALID) {
      SendMessageToPC(oPC, "*** TARGET WAYPOINT DOES NOT EXIST");
      return;
   }
   SendMessageToPC(oPC, "found target waypoint " + GetTag(oTarg) + " at location " + LocationToString(GetLocation(oTarg)));

   SendMessageToPC(oPC, "creating transition to waypoint " + sTarg);
   object oTrans = CreateAreaTransitionOnLocation(lWP, AREA_TRANSITION_LINK_WAYPOINT, sTarg, 2.0f, "X_" + sTag);
   if (oTrans == OBJECT_INVALID) {
      SendMessageToPC(oPC, "*** CAN'T CREATE TRANSITION");
      return;
   }
   SendMessageToPC(oPC, "created transition to " + sTarg + " with sTag X_" + sTag);

   object oTarget = GetTransitionTarget(oTrans);
   if (oTarget != OBJECT_INVALID) {
      SendMessageToPC(oPC, "transition points to " + GetName(oTarget) + ", sTag = " + GetTag(oTarget));
      return;
   }

   SendMessageToPC(oPC, "*** TRANSITION INVALID");
}


the output i get is :
Code:
found source waypoint X13411 at location (X1342) (      24.883064270,       35.435794830,       -0.000005222) (     270.000030518)
found target waypoint module_start at location (test) (      44.488796234,       35.200099945,       -0.000003815) (      90.000000000)
creating transition to waypoint module_start
created transition to module_start with sTag X_X13411
*** TRANSITION INVALID
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Mon Nov 23, 2015 5:42    Post subject: Reply with quote

i've fixed at least one of the bugs in the CreateAreaTransitionOnLocation() function. the author made a mistake in the .nss portion of the routine, it was calling the plugin with a constant rather than the supplied variable. there is also an error in the constants at the beginning of the file.

i'd like to contribute this file w/the fixes, is there a specific way i can/should do that ?
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Fri Nov 27, 2015 15:18    Post subject: Reply with quote

xorbaxian wrote:
i've fixed at least one of the bugs in the CreateAreaTransitionOnLocation() function. the author made a mistake in the .nss portion of the routine, it was calling the plugin with a constant rather than the supplied variable. there is also an error in the constants at the beginning of the file.

i'd like to contribute this file w/the fixes, is there a specific way i can/should do that ?
Sure, just submit a pull request on Github.
_________________
In Soviet Russia, NWN plays you!
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Fri Dec 04, 2015 2:38    Post subject: Reply with quote

ok i went to push this up, but apparently i don't have access. i was pushing to github.com/NWNX/nwnx2-linux.git -- is that correct ?
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Fri Dec 04, 2015 19:09    Post subject: Reply with quote

Fork the repository, push to a new branch (not master) in your forked repo and then Github will ask if you'd like to open a pull request to submit the changes in your branch to the main repo.
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Fri Dec 04, 2015 19:52    Post subject: Reply with quote

thanks !

done.
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