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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Tue Oct 24, 2017 20:07 Post subject: |
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DarkSet wrote: | Looks like it's not disarm. It's just an attack. Have several creatures blinding players in combat without blinding on weapon, items or feats/spells. It just happens and can't be removed without death, even with dm heal. |
And what changed on your side? What plugins do you use, did you added/updated any revcently? Try remove nwnx_patch or use older version. Alternatively you can start disabling features from nwnx_patch via ini settings untill you find the one causing it.
Valbor wrote: | Where to look for the error report, when server crash? |
last few lines in nwnx_patch.txt and nwserverlog1.txt _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Tue Oct 24, 2017 22:58 Post subject: |
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Code: | And what changed on your side? What plugins do you use, did you added/updated any revcently? Try remove nwnx_patch or use older version. |
nothing new except newer version of patch. I can't remove it, will try older version. |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Sat Oct 28, 2017 14:59 Post subject: |
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used 1.30 patch, 86h server uptime and no strange blindeness so far |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Mon Oct 30, 2017 8:31 Post subject: |
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DarkSet wrote: | used 1.30 patch, 86h server uptime and no strange blindeness so far |
Since I cannot reproduce it and nobody else is not reporting this either I need more data.
Is it happening from specific npc or all of them? If specific I need the NPC.
Is it happening to all players or just to specific players?
Is it happening from specific weapon npc holds or not? If specific I need to know which weapon is doing this.
Is it happening instantly from server start or some time later?
Is it happening every server instance or not?
Can you make screenshot of affected player?
What was the version causing it exactly? Which link did you used? I need to to test not "random" older version but exactly the preceddessor version. _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Valbor
Joined: 26 Dec 2016 Posts: 145
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Posted: Tue Oct 31, 2017 19:32 Post subject: |
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What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property? |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Tue Oct 31, 2017 21:04 Post subject: |
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Valbor wrote: | What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property? |
it is explained in this tutorial _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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Valbor
Joined: 26 Dec 2016 Posts: 145
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Posted: Wed Nov 01, 2017 18:43 Post subject: |
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ShaDoOoW wrote: | Valbor wrote: | What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property? |
it is explained in this tutorial |
Thanx |
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Valbor
Joined: 26 Dec 2016 Posts: 145
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Posted: Thu Nov 02, 2017 10:02 Post subject: |
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Question, your patch does not conflict with nwnx_cool and nwnx_funcs_0941? And can they be joined and worked in one module without crash? |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Thu Nov 02, 2017 10:39 Post subject: |
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Valbor wrote: | Question, your patch does not conflict with nwnx_cool and nwnx_funcs_0941? And can they be joined and worked in one module without crash? |
should be fine but cool and funcs has some of the same functionalities so I recommend to turn the duplicate functionalities off in one of the plugins
also afaik the version of nwnx_patch you refer to causes crash on its own _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Thu Nov 02, 2017 15:14 Post subject: |
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Can you add functions to work with journal without module journal entries? So I can push player journal entry name and text instead of creating entry in module journals and giving it's id and stage number. |
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Antegate
Joined: 20 Apr 2012 Posts: 100
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Posted: Thu Nov 02, 2017 20:37 Post subject: |
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Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation? |
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DarkSet
Joined: 06 Jun 2016 Posts: 98
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Posted: Fri Nov 03, 2017 0:57 Post subject: |
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Quote: | Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation? |
paralyze him
or you can call ClearAllActions constantly for some time so player is not able to do anything.
But paralize is better. Just check for immunity to it before. Or use cutscene paralyze. |
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Antegate
Joined: 20 Apr 2012 Posts: 100
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Posted: Fri Nov 03, 2017 8:51 Post subject: |
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that he acted as usual, but was flat-footed? |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Fri Nov 03, 2017 15:52 Post subject: |
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Antegate wrote: | Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation? |
I know how to make this functionality with nwnx. Right now, I am trying to finish and close what I got and fix all possible bugs so no new features except those already in the latest fix version (animal empathy softcoded among other things - this is already in but I probably didn't added the script)
anyway, may I ask what do you want to use this for? _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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