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vir_oncdamage ?

 
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Mon Mar 21, 2016 17:10    Post subject: vir_oncdamage ? Reply with quote

I was just going through my fork of nwnx2 for linux, and I found in the fixes plugin a reference to a RunScript("vir_oncdamage");

I was wondering if anyone has this script, or knows what it does?
I don't think it was included in the git upload?

Code:

int CNWSCreature__DoDamage_hook(CNWSCreature *a1, unsigned int a2)
{
    fixes.Log(3, "DoDamage: %08lX, %d, Current: %d\n", a1->Object.ObjectID, a2, a1->Object.HitPoints);
    if (a1->IsPC && a1->Object.HitPoints > 0 && (int)a2 > a1->Object.HitPoints + 5) {
        a2 = a1->Object.HitPoints + 5;
        int ret = CNWSCreature__DoDamage(a1, a2);
        fixes.Log(3, "Running script...\n");
        RunScript("vir_oncdamage", a1->Object.ObjectID);
        return ret;
    }
    return CNWSCreature__DoDamage(a1, a2);
}



In https://github.com/NWNX/nwnx2-linux/blob/master/plugins/fixes/FixesHooks.cpp
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Mar 24, 2016 15:26    Post subject: Reply with quote

It was really a PW-specific tweak that prevents players from dying instantly, instead setting their HP to -5 to let other players revive them, or for them to have a chance to recover. Without this, low-level players used to die far too often on our PW.
The script contained a command to nearby creatures to stop attacking this PC.
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