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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Thu Dec 01, 2005 12:27    Post subject: Who is ... Reply with quote

Who is the maintainer NWNX for Linux ?

I have some time, and I'm ready to help with development ...

P.S.
Sorry for my language Sad
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Fri Dec 02, 2005 12:05    Post subject: Reply with quote

Sometimes people appear out of nowhere and offer to help, but in recent times nobody has stepped up to do real work on it. So I guess I am the maintainer. (btw, isn't it cool how long NWNX runs without maintenance and with all the updates by Bioware?)

The most interesting project would be to add object storage functionality to the linux version. Some work has started on it, but I am not sure what the status currently is. Maybe that should be cleared up first.

Or do you have something else in mind ?
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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Sat Dec 03, 2005 17:41    Post subject: Reply with quote

In my mind .... Smile

When I look at NWNXFunctions.cpp located in SourceForge CVS is out-of-date
without for exampla function Get/SetBodyPart.

Where is the last version of NWNX for Linux ?
First I'll try to update NWNXFunctions.cpp and other files.
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Tue Dec 06, 2005 12:12    Post subject: Reply with quote

The latest version is on this website (download section). AFAIK, there is an updated nwnx functions plugins for linux, please do a search on this board first.

And thanks for your offer to help!
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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Wed Dec 07, 2005 10:32    Post subject: Reply with quote

Maybe I'm dumb, blindless and something else, but ..

In NWNX2 for Windows I can't see function Get/SetBodyPart ...

When I compare NWNXFunctions [from download section]
I take result:
From Linux:
Code:

CNWNXFunction::CNWNXFunction()
CNWNXFunction::~CNWNXFunction()

void CNWNXFunction::SetLockDC(char* value)
void CNWNXFunction::SetStolenFlag(char* value)
void CNWNXFunction::SetGoldPieceValue(char* value)
void CNWNXFunction::SetTag(char* value)
void CNWNXFunction::SetArmorAC(char* value)
void CNWNXFunction::GetArmorAC(char* value)
void CNWNXFunction::GetDescription(char* value)
void CNWNXFunction::GetIsPickPocketable(char* value)
void CNWNXFunction::SetIsPickPocketable(char* value)
void CNWNXFunction::SetBodyPart(char *value)
void CNWNXFunction::GetBodyPart(char *value)
void CNWNXFunction::ObjDump(char *value)

char* CNWNXFunction::OnRequest (char *gameObject, char* Request, char* Parameters)

bool CNWNXFunction::OnCreate(gline *config, const char *LogDir)



From Windows:
Code:

CNWNXFunction::CNWNXFunction()
CNWNXFunction::~CNWNXFunction()

void CNWNXFunction::SetLockDC(char* value)
void CNWNXFunction::SetGoldPieceValue(char* value)
void CNWNXFunction::SetTag(char* value)
void CNWNXFunction::SetArmorAC(char* value)
void CNWNXFunction::GetArmorAC(char* value)
void CNWNXFunction::GetDescription(char* value)
void CNWNXFunction::GetIsPickPocketable(char* value)
void CNWNXFunction::SetIsPickPocketable(char* value)

char* CNWNXFunction::OnRequest (char *gameObject, char* Request, char* Parameters)

BOOL CNWNXFunction::OnCreate (const char* LogDir)
BOOL CNWNXFunction::OnRelease ()


I know, that SetStolenFlag is a standard function now, but what with Set/GetBodyPart ?

P.S.
NWNX for Linux in download section don't have fixed Get/SetBodyPart ?
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Thu Dec 08, 2005 14:05    Post subject: Reply with quote

The Functions plugins in the official downloads have not been updated for a long time, the main reason beeing that nobody sent patches. So it could very well be the case that certain functions are missing or not up to date.
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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Thu Dec 08, 2005 16:26    Post subject: Reply with quote

OK.
Then where is UP-TO-DATE NWNXFunctions for Windows ?
At official downloads ?
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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Tue Dec 20, 2005 23:09    Post subject: Reply with quote

OK.
Here is NWNXFunctions used by me in my PW.
Works with NWN 1.66.

http://alpha.zarz.agh.edu.pl/~cieciwa/NWNXFunctions.tar.gz
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dguntner



Joined: 31 Dec 2004
Posts: 116

PostPosted: Thu Dec 22, 2005 4:41    Post subject: Reply with quote

If you manage to bring everything up to date (including the RCO/SCO functions) in the Linux port, you'll be seen as a hero to many Linux users around here.... Smile

--Dave
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cieciwa



Joined: 09 Aug 2005
Posts: 33
Location: Cracov, Poland

PostPosted: Thu Dec 22, 2005 14:02    Post subject: Reply with quote

I'll try Smile
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Yirtne



Joined: 09 Jan 2005
Posts: 2

PostPosted: Tue Jan 03, 2006 23:30    Post subject: Reply with quote

object storage functionality for linux... what a dream!!! i've been waiting for that for ages!!!
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SHoward



Joined: 09 Jan 2005
Posts: 4

PostPosted: Sat Jan 14, 2006 2:33    Post subject: Bioware Patch 1.67 Reply with quote

Seems that Bioware is out to break everyone's server with the new patch.

Is there anyone out there willing to work on the Linux version or should we just never patch?
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Sun Jan 15, 2006 12:19    Post subject: Re: Bioware Patch 1.67 Reply with quote

SHoward wrote:
Seems that Bioware is out to break everyone's server with the new patch.


Why do you think that is going to happen ? There are no indications that there will be more problems with 1.67 than with any other of the former patches.
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Asmodae



Joined: 07 Jan 2005
Posts: 55

PostPosted: Sun Jan 15, 2006 22:45    Post subject: Reply with quote

I've seen some posts that say the new patch is changing the structure of in-game objects, adding new fields so they can add functionality like SetName(). This might change certain memory offsets, certainly for things like the Functions plugin.

We'll have to see though.
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Acrodania



Joined: 02 Jan 2005
Posts: 208

PostPosted: Tue Jan 17, 2006 22:55    Post subject: Reply with quote

Craig Wellburn in this thread:

http://nwn.bioware.com/forums/viewtopic.html?topic=462947&forum=42

half way down page 6 specifically says that it is likely to break NWNX. I take that to mean actually that it will break NWNX_Functions but we have to be prepared for the worst.....
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