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Kiranos
Joined: 13 Jan 2005 Posts: 2
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Posted: Thu Jan 13, 2005 19:40 Post subject: [Request]personal map pin persistant storage. |
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Is there a working script or module out already that can store every servervault character's personally added map pins and explored area coverage, over server resets etc..? |
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Primogenitor
Joined: 08 Jan 2005 Posts: 88
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Posted: Thu Jan 13, 2005 20:08 Post subject: |
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For information on how map pins are stored on a character (local variables with specific names) and some functions to manipulate them, see http://nwn.bioware.com/forums/viewtopic.html?topic=234960&forum=47&sp=135 (my post 1/2 way down the page). No persistancy there, but it shouldnt be hard for someone to write a script to do it, based on that information. |
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Alosynth
Joined: 06 Jan 2005 Posts: 24
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Posted: Fri Jan 14, 2005 2:43 Post subject: |
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A somewhat kludgy way to work out explored area coverage for a PC would be to have something in the on area enter of each area that tracks records when a PC has been in that area before. They way a world I previously worked on did it was to have a threshold of visits for each area. Once that threshold was met, the area would be 'explored' for them every time they entered the area after a server reset using the Bioware function that explores an area for a PC (I can't remember the name of the top of my head). By setting a threshold of somesort, you can take into acount that a PC might not have explored a whole area previously or that some more off the beaten track areas may require more visits for a PC to become familiar with them. Obviously the decision to use thresholds and the size of the thresholds would be based on the desires of the builders. We never attempted to tackle map pins. |
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Kiranos
Joined: 13 Jan 2005 Posts: 2
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Posted: Sat Jan 15, 2005 22:22 Post subject: |
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I don't know how to do this myself totally worthless with scripting, never taken time out to learn one of them. But still is this doable or does it require new features for nwnx?
arrays? |
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