View previous topic :: View next topic |
Author |
Message |
melchoir55
Joined: 06 Jan 2007 Posts: 4
|
Posted: Fri Jan 26, 2007 6:26 Post subject: command line parameters |
|
|
nwnx.ini allows you to include parameters for server configuration. My line looks like this:
parameters = -module Beginnings -servername "NWN2 Multiverse" -port 5122 -servervault 1 -autosave 0 -dmpassword xxx
Interestingly, it sets the servername, serverbault, autosave and port but it does NOT set the module to use and the dmpassword. Am I using improper syntaxt for the module and dmpassword commands? I tried them with " " marks but that didn't help. |
|
Back to top |
|
|
xaltos
Joined: 03 Jun 2006 Posts: 31 Location: Germany
|
Posted: Fri Jan 26, 2007 9:41 Post subject: |
|
|
I use the file nwnplayer.ini for the most settings and it works well.
( use the one under C:\Documents and Settings\xxxx\My Documents\Neverwinter Nights 2 )
It is all under [Server Options] in that file. _________________ xaltos
NWN2_Audolo |
|
Back to top |
|
|
Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
|
Posted: Fri Jan 26, 2007 10:19 Post subject: |
|
|
In cases like this, just try it without NWNX4. I guess the server will behave exactly the same. You might want to check if you really have a .mod file (not a directory which contains your games files). _________________ Papillon |
|
Back to top |
|
|
seed
Joined: 01 Dec 2006 Posts: 44
|
Posted: Fri Jan 26, 2007 16:42 Post subject: |
|
|
pretty pretty please add a command line for NWNX4 to start a module stored as a directory.
For testing this would save me 3+ minutes when I need to fire up the game to test something. Since I save in directory mode, I must save off my module as a .mod before firing up NWNX4. Packing the gigabyte module can be time consuming when actively testing. |
|
Back to top |
|
|
Grinning Fool
Joined: 12 Feb 2005 Posts: 264
|
Posted: Fri Jan 26, 2007 19:14 Post subject: |
|
|
seed wrote: | pretty pretty please add a command line for NWNX4 to start a module stored as a directory.
For testing this would save me 3+ minutes when I need to fire up the game to test something. Since I save in directory mode, I must save off my module as a .mod before firing up NWNX4. Packing the gigabyte module can be time consuming when actively testing. |
Unfortunately, this is something that has to be fixed by Obsidian - nwnx just passes the command line options through to the server. The request for directory-mode support through command line has already been passed onto Obsidian by the community reps. _________________ Khalidine, a NWN2 persistent world
Looking for volunteers. |
|
Back to top |
|
|
|