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Cyric
Joined: 22 May 2005 Posts: 4 Location: Rome, Italy
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Posted: Tue Dec 18, 2007 18:41 Post subject: |
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Ilrian
in the other thread you say that your plugin works with Vista x64.
Is that true ? We can use your version on this OS ? _________________ Reami Perduti - Server Italiano PW |
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serafim
Joined: 02 Jan 2007 Posts: 41
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Posted: Thu Dec 20, 2007 0:54 Post subject: |
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i'm testing on win xp pro (x86) and anything goes smooth.
Today i come testing on vista ultimate 64 (even if i think to use server 03 64bit in the official server). |
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Ilrilan
Joined: 29 Aug 2006 Posts: 11
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Posted: Thu Dec 27, 2007 6:18 Post subject: |
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Yes, it's true. I work on vista x64... and all is good |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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NewPoint
Joined: 23 Oct 2007 Posts: 13
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Posted: Fri Dec 05, 2008 8:44 Post subject: |
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I've tried this with no luck. It initializes OK but it will not return any values from the bic file. I tried several things. I used the letotest.mod modules provided in my last test.
Here is the results from the nwnx.txt:
Code: | NWN Extender 4 V.1.1.0-dev44
(c) 2008 by Ingmar Stieger (Papillon)
visit us at http://www.nwnx.org
* Loading plugins...
* Loading plugin xp_chat.dll: Successfully registered as class: CHAT
* Loading plugin xp_fastboot.dll: Successfully registered as class: FASTBOOT
* Loading plugin xp_leto.dll: Successfully registered as class: LETO
* Loading plugin xp_mysql.dll: Successfully registered as class: SQL
* Loading plugin xp_time.dll: Successfully registered as class: TIME
* General protection fault error dialog disabled.
* NWNX4 activated.
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And from the xp_leto.txt:
Code: | NWNX Leto Plugin V.0.0.1
(c) 2007 by virusman (virusman@virusman.ru)
(c) 2004 by David Frauzel (dragonsong), dragon@weathersong.net
visit us at http://www.nwnx.org
* Loading LetoScript.dll...
nwnxhome=C:\Game Files\Atari\Neverwinter Nights 2\nwnx4
* LetoScript metamodule activated (1.581ms).
* Plugin initialized.
<195.0µs> Req:"SCRIPT", Param:"$RealFile = q<C:/Documents and Settings/John Doe/My Documents/Neverwinter Nights 2/servervault/GoodDog/sang.bic>;print /Str ;close %bic;"
Returned:"" |
There is no error message but no value is return. Has anyone gotten this to work with NWNX4 1.09? |
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PNJ
Joined: 30 Jun 2007 Posts: 67
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Posted: Fri Dec 05, 2008 11:29 Post subject: |
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Print doesn't seem to work, or else i was unable to use it .
But other stuff like modifying wings, hair etc.. is working. |
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NewPoint
Joined: 23 Oct 2007 Posts: 13
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Posted: Fri Dec 05, 2008 21:55 Post subject: |
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So there is no way to check for the existence and current setting for field that cant be checked with NWScript functions?
Is there another way to check fields or could someone look into the problem with the print function? |
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Xyra
Joined: 31 Jan 2009 Posts: 2
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Posted: Sat Jan 31, 2009 13:43 Post subject: |
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I'm probaly doing this wrong, but this is the error I get.
Code: |
<428.5µs> Req:"SCRIPT", Param:"$RealFile = q<C:/Mes documents/Neverwinter Nights 2/servervault/Xira666/pata.bic>;%bic = $RealFile or die;add /FeatList/Feat, type => gffWord, value => 9;add /LvlStatList/1/FeatList/Feat, type => gffWord, value => 9;%bic = '>';close %bic;"
Returned:"[Error] Died at NWNX-Leto line 1 pos 103.
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<123.8µs> Req:"SCRIPT", Param:"$RealFile = q<C:/Mes documents/Neverwinter Nights 2/servervault/Xira666/pata.bic>;print /Str ;close %bic;"
Returned:""
<328.0µs> Req:"SCRIPT", Param:"$RealFile = q<C:/Mes documents/Neverwinter Nights 2/servervault/Xira666/pata.bic>;%bic = $RealFile or die; /Tail = 9 ;/Tintable/Tint/1/a = /Tint_Head/Tintable/Tint/1/a ; /Tintable/Tint/1/b = /Tint_Head/Tintable/Tint/1/b ; /Tintable/Tint/1/g = /Tint_Head/Tintable/Tint/1/g ; /Tintable/Tint/1/r = /Tint_Head/Tintable/Tint/1/r ; %bic = '>';close %bic;"
Returned:"[Error] Died at NWNX-Leto line 1 pos 103.
"
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