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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Aug 20, 2008 4:53 Post subject: |
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There is no Wish List topic so I wrote it there:
I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates?
It could with this hak http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7428 made a real World-map like in BG II or NWN II (didn't seen yet) _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Wed Aug 20, 2008 7:35 Post subject: |
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ShaDoOoW wrote: | There is no Wish List topic so I wrote it there:
I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates? | Why do you think it's possible? |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Aug 20, 2008 15:28 Post subject: |
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everything is possible, you dumbo and acaos prove it _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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Skywing
Joined: 03 Jan 2008 Posts: 321
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Posted: Wed Aug 20, 2008 17:41 Post subject: |
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The client does not send mouse click events to the server except in the form of point-and-click movement messages. This isn't possible without clientside code changes, which are not particularly viable as everyone playing needs to have those. |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Aug 20, 2008 20:24 Post subject: |
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Ah I see. It could get it. Im not totally stupid and I know how nwnx working...
Next time I consult this with someone before I post it )
Sorry then. _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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sol
Joined: 15 Aug 2008 Posts: 4
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Posted: Tue Sep 09, 2008 21:44 Post subject: |
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Dynamic Names please. |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Sat Sep 13, 2008 11:45 Post subject: |
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sol wrote: | Dynamic Names please. |
virusman wrote: | It is impossible to port to Windows. |
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Jambo
Joined: 24 Sep 2008 Posts: 22
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Posted: Wed Sep 24, 2008 1:58 Post subject: |
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All of nwnx_funcs would be wonderful to see ported to Windows. However, the functions I would find most useful/really like to see would be:
void DumpObject (object oObject);
object GetFirstArea ();
object GetNextArea ();
void JumpToLimbo (object oCreature);
int GetLocalVariableCount (object oObject);
struct LocalVariable GetFirstLocalVariable (object oObject);
struct LocalVariable GetNextLocalVariable (struct LocalVariable lv);
struct LocalVariable GetLocalVariableByPosition (object oObject, int nPos);
string SetTag (object oObject, string sTag);
And out of that list, the variable functions would be the #1 thing I would love to see ported. Having no way to copy a creature object and retain the local variables can be pretty frustrating at times. |
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Sethan
Joined: 04 Oct 2008 Posts: 47
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Posted: Sat Oct 04, 2008 10:24 Post subject: |
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The functions I'm drooling over are GetEventHandler and SetEventHandler.
The things I could do with those two... *sigh*
If I had even the slightest confidence I could support a Linux server, I would change our PW over to Linux just to get those. |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Dec 24, 2008 3:08 Post subject: |
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I have an PVP Arena server for a while and my players really wants to fix action cancel when they join party or at least when I use command SetPCLike/Dislike. I told them I ask so maybe when there are new plugins...
btw, fix to new patch or better port newest vesion of nwnx_events would be great too. _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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xorbaxian
Joined: 18 Dec 2007 Posts: 45
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Posted: Mon Feb 16, 2009 18:34 Post subject: |
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hope this is the right thread for this; the thread title implies it is, but the description in the op has the sense going the opposite direction. anyway...
what i'm interested in is acaos' nwnx_funcs plug-in for windoze. funky_swerve mentions that this is available, but currently only under linux. any idea if/when this will be available for windoze?
the functionality i'm looking for, specifically, is the capability to edit itemproperties directly ; e.g.,
Code: | itemproperty ItemPropertyDirect (int nType, int nSubType, int nCostTable, int nCostValue, int nParamTable, int nParamValue) {
itemproperty ip = ItemPropertyAdditional(0);
SetItemPropertyInteger(ip, 0, nType);
SetItemPropertyInteger(ip, 1, nSubType);
SetItemPropertyInteger(ip, 2, nCostTable);
SetItemPropertyInteger(ip, 3, nCostValue);
SetItemPropertyInteger(ip, 4, nParamTable);
SetItemPropertyInteger(ip, 5, nParamValue);
return ip;
} |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Feb 17, 2009 18:23 Post subject: |
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xorbaxian wrote: | hope this is the right thread for this; the thread title implies it is, but the description in the op has the sense going the opposite direction. anyway...
what i'm interested in is acaos' nwnx_funcs plug-in for windoze. funky_swerve mentions that this is available, but currently only under linux. any idea if/when this will be available for windoze?
the functionality i'm looking for, specifically, is the capability to edit itemproperties directly ; e.g.,
(snip) |
I'm not really sure why you need nwnx_funcs for that? Those are all standard NWN functions, aren't they? _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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xorbaxian
Joined: 18 Dec 2007 Posts: 45
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Posted: Tue Feb 17, 2009 20:07 Post subject: |
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Zebranky wrote: | I'm not really sure why you need nwnx_funcs for that? Those are all standard NWN functions, aren't they? |
no. not only are they not provided in vanilla nwn, there's a definite need for them. for example, there's no way specifically to parameterize an item property, which is what i need to do. the most that nwn provides out of the box is an access function for each of the preconceived item properties available [such as, e.g., ItemPropertyACBonus()]. for item properties that are only partially implemented [e.g., item quality, additional item property, etc.], there's no way to parameterize anything. furthermore, for some currently-present partial functionality [e.g., the cep's increase/decrease item value functions], and for all homebrew functionality, there's only the one [vestigial] access function, ItemPropertyAdditional(), which is supposed to allow you to add any type of item property -- but the problem is that there's no way to parameterize the item property at all.
as i understand it [funky, correct me if i'm wrong...], acaos' function package does exactly that. |
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maddogfargo
Joined: 03 Nov 2009 Posts: 49
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Posted: Wed Nov 11, 2009 22:20 Post subject: |
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ShaDoOoW wrote: | There is no Wish List topic so I wrote it there:
I have another request. Would be difficult (i know its possible) do OnMouse click event with ability to found out X,Y coordinates?
It could with this hak http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7428 made a real World-map like in BG II or NWN II (didn't seen yet) |
* DING * I know this was posted a while back...and a tad off-topic...but...
I've seen a map hack that 'looks like' a custom imported floor texture. Might be this same one but for some reason navigation to the link listed isnt working for me.
ANYWAY...If the map is a floor texture visible in the editor...couldn't this be done by getting a 'spell target location' with a usable item, then comparing it's location to the location of an in-game placeable or waypoint? If the selected location was within a certain distance of the 'map location' (object) you could execute a script/open a convo or something associated with that waypoint/location.
Just a thought. Might be do-able without a custom NWNx function. _________________ * illegible scribble * |
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xorbaxian
Joined: 18 Dec 2007 Posts: 45
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Posted: Fri Mar 12, 2010 10:48 Post subject: port of nwn_structs? |
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port of nwn_structs?
so... what's the likelihood of getting the nwnx_structs package on windoze?? |
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