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nwnx_functions_110 - Is it stable?

 
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Baaleos



Joined: 02 Sep 2007
Posts: 830

PostPosted: Fri May 29, 2009 10:41    Post subject: nwnx_functions_110 - Is it stable? Reply with quote

Hi, I am planning to use the NWN_Areas plugin, but find that I also need a plugin that allows the setting of Tags.

Can anyone tell me if the Functions plugin is stable, and if it can be used to set area, and waypoint tags in windows environment?


Basically, Im hoping to create an unlimited wandering area script.

Eg - Player Enters area, script detects if the next area in the sequence of areas exists, if not, then the areas plugin creates it, player then enters that area via transition, and the system repeats the process, each time creating an extra area. Functions plugin is required to Set the tag of the area, after creation, so I can identify each area uniquely, and set the destination, and area transition tags.


So essentially, it could give the impression of the player wandering into the distance, and being able to go on forever, and being able to back track their way through the zones too.
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