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Playerlist Disabling?
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metamud



Joined: 30 Sep 2008
Posts: 16

PostPosted: Wed Jun 24, 2009 23:28    Post subject: Reply with quote

@Zebranky:
Maybe I'm daft, but why are you reporting about new Windows functionality here on the Linux development forum?

There is one for Win and one for Linux. Would it not be more appropriate when you buff the windows plugin to report it "over there" instead of here?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Thu Jun 25, 2009 7:05    Post subject: Reply with quote

metamud wrote:
@Zebranky:
Maybe I'm daft, but why are you reporting about new Windows functionality here on the Linux development forum?

There is one for Win and one for Linux. Would it not be more appropriate when you buff the windows plugin to report it "over there" instead of here?

Probably, but this thread is currently the only one about these features. The discussion is often relevant to both platforms, so why confuse the discussion by having two distinct but overlapping threads?

If you absolutely want to hear about ONLY updates for Linux (or Win32), you can check the relevant Trac site rather than the forums. Smile
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<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Thu Jun 25, 2009 9:46    Post subject: Reply with quote

Then i will hope this feature will also available in the linux version so i can also use it...
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Kalandur - Die vergessene Welt
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Thu Jun 25, 2009 12:58    Post subject: Reply with quote

You bet. Linux SVN updated too.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Thu Jun 25, 2009 22:01    Post subject: Reply with quote

Any chance of a binary? Or am I just being thick and missing it? Compilers are so hard to get hold of for Windows...
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Fri Jun 26, 2009 6:09    Post subject: Reply with quote

Sure. http://mercuric.net/nwn/nwnx/nwnx_fixes-svn31.dll
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Tue Jun 30, 2009 23:47    Post subject: Reply with quote

Wow. Just wow. The reaction to this among a certain hardcore roleplaying community was just astoundingly positive. Got to be the most popular update in months, and so simple to implement!

Huge thanks for this Zebranky, you've made a lot of people very happy.
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Thu Jul 02, 2009 21:27    Post subject: Reply with quote

15:00 <Zebranky> hide_charlist_*
15:01 <Zebranky> Where * is: all, levels, portraits, or dms
15:01 <Zebranky> all obviously just blanks the list
15:01 <Zebranky> levels, portraits, and dms can be combined however you like
15:01 <Lokey> ok just add each as options?
15:01 <Zebranky> Set to 1 if you want them hidden

I'll try

[FIXES]
...stuff
#hide_charlist_all 1
hide_charlist_dms 1
hide_charlist_levels 1
# hide_charlist_portraits 1

and report back soon.
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Mon Jul 06, 2009 5:39    Post subject: Reply with quote

Here's another wish for this:

Show DMs, but mask their names with a fixed string such as simply "DM," which would allow people to quickly gauge if there is a DM online but wouldn't let them directly pester them via tells (making them go through the /dm channel).
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Mon Jul 06, 2009 12:14    Post subject: Reply with quote

ExileStrife wrote:
Here's another wish for this:

Show DMs, but mask their names with a fixed string such as simply "DM," which would allow people to quickly gauge if there is a DM online but wouldn't let them directly pester them via tells (making them go through the /dm channel).
Thats quite unnecessary, if you using nwnx_chat its better to send player message if there is DM or not when he post message to the dm channel. What you say?
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Mon Jul 06, 2009 21:14    Post subject: Reply with quote

Well, I've had some people give me feedback that they specifically look at that playerlist before joining a server to see if a DM is online. I'd like to help them out with this if I could.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Jul 07, 2009 20:43    Post subject: Reply with quote

From an idealistic standpoint, they shouldn't be, as it shouldn't matter one way or the other towards the quality of play.

From a practical standpoint, I very much like ShaDoOoW's solution. Maybe even add a message when players log in to the effect of "There are n DMs online."

From a being-a-NWNX-nerd standpoint, I'll see what I can do, but I'm not TOO concerned about it for the reasons given above. Wink

Thanks for all the feedback and praise, BTW. At least for me, it's a very strong motivator to know that people are using my work. Smile
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Wed Jul 08, 2009 3:48    Post subject: Reply with quote

Hanging on server close a bit more than usual, otherwise no headaches (forced to change server configuration at gunpoint).

At least one of the npc possess dm modes shows up in list with dms set to hidden.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Jul 21, 2009 5:26    Post subject: Reply with quote

Lokey wrote:
At least one of the npc possess dm modes shows up in list with dms set to hidden.

Fix't. Win32 binary at http://mercuric.net/nwn/nwnx/nwnx_fixes-svn32.dll.

Edit: or not. Sigh. Still working on it Razz
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Wed Jul 22, 2009 21:59    Post subject: Reply with quote

Can tentatively say fixed. Will continue investigating.
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