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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Thu Oct 29, 2009 21:03 Post subject: |
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Awesome! I can see all those problems with module worked multiple peoples at one moment solved by this. _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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kuscotopia
Joined: 10 Aug 2009 Posts: 11
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Posted: Tue Apr 06, 2010 14:53 Post subject: |
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Virusman, brilliant work!
I realize this post is dated but I figured I would try and bring it back from the dead.
I started working towards database driven conversations with NWNx4 and have hit a road block. Would you be willing to share some of your implementation or be able to point me towards some further reading?
I am most interested in how you were able to compile the conversation script into a format usable by the server. Is there an external binary that allows for this? As in...Process dynamically generates conversation script then calls said binary to compile it? |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Tue Apr 06, 2010 20:29 Post subject: |
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kuscotopia wrote: | Virusman, brilliant work!
I realize this post is dated but I figured I would try and bring it back from the dead.
I started working towards database driven conversations with NWNx4 and have hit a road block. Would you be willing to share some of your implementation or be able to point me towards some further reading?
I am most interested in how you were able to compile the conversation script into a format usable by the server. Is there an external binary that allows for this? As in...Process dynamically generates conversation script then calls said binary to compile it? | No, the scripts are written in NWRuby - a Ruby programming language with all NWScript functions imported into it.
Since it's an interpreted language, no compilation is necessary.
Here is the link to NWNX4 Ruby plugin:
http://www.nwnx.org/phpBB2/viewtopic.php?t=1494 _________________ In Soviet Russia, NWN plays you! |
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