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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sun Jun 22, 2008 2:34 Post subject: |
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Does anyone have the source for this, or know how to contact Blacksting? I believe there's a memory leak in this version (not entirely sure), but one of our linked worlds has developed to require the new features. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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A
Joined: 19 Jun 2008 Posts: 8
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Mon Jun 23, 2008 7:03 Post subject: |
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Sadly, that's not it. Anyone else? _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sat Jul 12, 2008 1:04 Post subject: |
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Bump. Anyone have the source or know how to contact Blacksting? _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Mon Nov 23, 2009 10:39 Post subject: |
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This is a plugin and your required to run nwnx to use this? Does this work with the linux version? |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Mon Nov 23, 2009 17:35 Post subject: |
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Yes, yes and yes. I believe the version in the Linux repository works, anyway, but I haven't tested it. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Tue Nov 24, 2009 10:58 Post subject: |
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This works with the linux client? Not the server. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Nov 24, 2009 11:09 Post subject: |
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NWNX is entirely server-side, so no. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Tue Nov 24, 2009 11:14 Post subject: |
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Zebranky wrote: | NWNX is entirely server-side, so no. |
Well then is there a way to enable DebugMode 1? |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Nov 24, 2009 13:11 Post subject: |
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What exactly are you trying to do? _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Tue Dec 01, 2009 5:21 Post subject: |
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I need to be able to update and run scripts from inside the game as a player. It just a testing server only so multiple people come on with the password and test what they have uploaded against other works from fellow developers it would make testing a lot faster. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Dec 01, 2009 11:38 Post subject: |
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There's no way to do that directly as a player, either with NWNX or without. You could have them upload to the resman resource folder, though, which would make their changes take effect immediately. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Wed Dec 02, 2009 4:52 Post subject: |
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How are they going to run there scripts to test them without the dm_runscript command with resman? |
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MaxRock
Joined: 24 Jan 2008 Posts: 196
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Posted: Wed Dec 02, 2009 7:16 Post subject: |
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Goddard wrote: | How are they going to run there scripts to test them without the dm_runscript command with resman? |
It's definitly possible to run scripts as a player. Simtools does it. Even without nwnx it's possible by utilizing the OnChat event to parse the string and then do ExecuteScript(...) if the right combination is encountered; e.g: ~rs myscript |
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Goddard
Joined: 23 Nov 2009 Posts: 22
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Posted: Wed Dec 02, 2009 10:03 Post subject: |
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I'm having compiling issues.
Whats the difference between resman and leto? |
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